alrok's Forum Posts

  • 8 posts
  • Yea, the LocalStorage should work fine. Or even a dictionary or global variable.

    Or is it a multiplayer game?

    just single player, but how can i display all the score stored ?

  • Do you mind if people can hack your scores?

    noup =). is for a target of people that probably can't find that so easily.

  • Actually,

    Var Timer = 60

    Var Switch = 0

    Every 1 Second

    > If Switch = 0

    > Substract ...

    > If Switch = 1

    > Add ...

    > if Timer = 0 or if Timer = 60

    > Set Switch to abs(Switch - 1)

    > -- Sub-Event of Event

    This way. it will also switch from 60 to 0 to 60 accordingly, And will also substract or add before chaning switch and thus you won't need your good practice event

    TY a lot it works perfectly as i want =)

  • Hi i need to get from a layout the time, and result from a test maybe 1 or 2 more variables. and display all of them in other layout calls "results" where i have and historic of all the results of the test with the date. in something like an excel. I was looking a little bit for information and local storage may work but i have few experience with construct 2 and i would like to know opinion or ideas for other options. =)

  • Something like this :

    thanks it works =)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Do you mean block all sprites from being dragged and dropped? You can set a variable around mouse click where the click only works when variable=true. When the sprites collide, set this variable to false for 5 seconds, and then back to true.

    yes block all sprites from being dragged until 5 seconds. and how i set a variable for 5 seconds? that also works for touch? i'm new =/

  • Hi i'm doing a simulator where sprite represent actions and i have to make them collide with other sprites using drag and drop, what i need to do is when some sprite collide i need to block all sprites for 5 seconds.

    thanks for any suggestion or idea =).

  • Hello

    i'm doing a game with a timer that must start from 60 to 0 and then count up now i have.

    es.tinypic.com/r/2h6zsp3/9

    that do the first part of going from 60 to 0 but how i do the other half?.

  • 8 posts