Alqual's Forum Posts

  • 6 posts
  • Basically, I'm currently trying to find ways to make a really simple "bot" that plays a game on its own. Not for cheating purposes dw lol Nothing too fancy, just something as simple as simulating certain keys when certain events in the Construct project (not the game itself) are triggered. Hope this is at least somewhat understandable. Thanks!

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  • Hello! Thank you for your valuable info, unfortunately after all these months, I still can't get it to work. If it's not too much to ask, I'd like to open the actual project to see how it works.

    If what you've shown me so far is part of a project you'd rather not share with others, then it's completely fine! But there doesn't seem to be any tutorials online on how to make this work (Asides from the official guide, which doesn't work very well for me.)

    I just don't understand if pointR (and the others) are variables, strings, system expressions or whatever, and I also don't know where should I put the RGB value for detecting a specific color.

    sorry for bothering you lol

  • Hey, sorry to be a bother, but I don't know what to do to translate a specific color to tilemap. I've copied the whole code, but I can't seem to find the way to actually make it work, if that makes sense.

  • Hello, thank you both for your replies. I already know how to take a snapshot of the canvas and all that stuff, but I'm stuck at the part where I'm supposed to translate the color to tilemap. I don't know what events and expressions I should use.

  • What the title says. Basically, I want to make objects act in certain ways depending on the color they're touching. For example, if the player touches red, it gets hurt. Something like that.

    For more context, I'm trying to make a rhythm-based bullet hell game, like the game Just Shapes & Beats. I thought I could animate the levels themselves with Adobe Animate, export them as .mp4 files and put them into Construct as backgrounds, so I'm trying to do color detection with videos, specifically.

    It's okay if it's not possible though, I just want to make sure. Thanks.

  • Hello. I'm trying to make a rhythm game and I'd like to know if there's some way to sync objects to the music. I tried using a system that creates a projectile every time the space bar is pressed. That way, I could press the space bar along with the music, but I don't know how to save all the space bar inputs so I can use them whenever I want. I tried using the saving and loading features, but I still haven't figured it out. Perhaps there's a solution other than detecting key inputs, but I think it would be better than using the "wait X seconds" event.

    Apologies if my explanation is too confusing.

  • 6 posts