AlphonseDaya's Forum Posts

  • 5 posts
  • Yes, this is it. Thank you!

    I'm also wandering something else:

    I'm planning a special room for a big boss, where we are in a "cylinder" with platforms attached to the walls, and the boss is in the background, attacking the player

    I'm not sure if 2D elements are supposed to interact with 3D ones, so I'll put this way:

    If I make a simple room with platforms, make a warp object on the wall (like in pacman, But if the scrolling can't follow, then poop.) and the 3D cylinder follow the motion (while making sure the platforms on the objects are the same from the room, making the player forsee the "next" platforms), would it work?

  • Hi there.

    It's been a while I haven't been here, and I'm asking this question for a metroidvania game I'm working since 2009:

    Are 3D elements in 2D games likely possible, especially if the said 3D objets are the background in perspective, like in symphony of the night?

    (starting at 1:17)

    youtube.com/watch

    If it is, then how do I make the said model to go into a "perspective" mode?

    If you want to get an idea of what I'm doing, here's a big room for a cathedral-like area:

    I did the scale right: the room is supposed to be two screens large and three screens tall

    I used Blender for the modelling and kHED for texturing (it was a pain in the ass to transfer it)

  • I see more clearly now, but I still have a question about image point

    You said that you can have multiple of them, and I saw on the event sheet that you can name them, and I saw the FAQ, but they doesn't tell you how to create multiple of them and name them.

    I tried to see on the image editor, with different combinations like control+right/left click, or shift+right/left key but nothing happens.

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  • Thanks! But do you know about my second point? Or anyone else?

  • Hello there.

    I recently discovered Construct, which looks awesome. Besides, I am familiar with clickteam softwares like Game Factory and Multimedia Fusion, which have a similar way to make a game, so this will be my chance to make games that I couldn't do in the past.

    I read the FAQ, so I know most basic things like pausing. But there's still some things where I didn't found any answers:

    1.Can bounding hitboxes be modifiable for a single entity? Let's see I have a platformer guy, and when he crouches, his hitbox must shrink. Or does another method exist, involving bouding hitboxes?

    2.How do separate entities work, like when a character does a swing motion with his arm, and separatly a swords syncs with the move? For another example, for the game I want to make, is the armor system in the megaman X series, when boots, chest armor, armpads and helmet are separate entities that are stuck on the character

    I may have others question in the future, but it's all for now.

  • 5 posts