Alondrix's Forum Posts

  • 6 posts
  • See attached for build settings. I appreciate any comments you may have.

    https://www.dropbox.com/s/2h6huxynmw394 ... s.png?dl=0

  • Trying hard to work through exporting my first IOS app with Intel XDK.

    I thought I have everything set up: App Dev account, provisioning file, etc. However, I'm still receiving a build error.

    Any Thoughts?

    ** BUILD FAILED **

    The following build commands failed:

    CodeSign build/device/Staker.app

    (1 failure)

    Error code 65 for command: xcodebuild with args: -xcconfig,.../Staker/platforms/ios/cordova/build-release.xcconfig,-project,Staker.xcodeproj,ARCHS=armv7 armv7s arm64,-target,Staker,-configuration,Release,-sdk,iphoneos,build,VALID_ARCHS=armv7 armv7s arm64,CONFIGURATION_BUILD_DIR=.../Staker/platforms/ios/build/device,SHARED_PRECOMPS_DIR=.../Staker/platforms/ios/build/sharedpch

    Command finished with error code 2: .../Staker/platforms/ios/cordova/build --release,--device

    ERROR building one of the platforms: Error: .../Staker/platforms/ios/cordova/build: Command failed with exit code 2

    You may not have the required environment or OS to build this project

    Error: .../Staker/platforms/ios/cordova/build: Command failed with exit code 2

    at ChildProcess.whenDone (/Developer/cordova/5.1.1/node_modules/cordova/node_modules/cordova-lib/src/cordova/superspawn.js:134:23)

    at ChildProcess.EventEmitter.emit (events.js:98:17)

    at maybeClose (child_process.js:753:16)

    at Process.ChildProcess._handle.onexit (child_process.js:820:5)

  • Perfect - thank you. I changed the audio to player "On destroyed" and it works like a champ now.

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  • Sure - I can share.

    Crude prototype setup - move the block to avoid the spikes. Desire is to play "Game Over" when the block is hit by a spike.

    https://www.dropbox.com/s/8f8orhbya37xz ... .capx?dl=0

  • I tried different browsers. Both Chrome and Edge are having the same issue - garbled audio.

    I also tried LAN Preview to my IOS9 IPhone 6 Plus - app runs fine, but I have no audio at all.

    Any thoughts?

  • I just picked up Construct and I have been learning the interface. I'm using Firefox 43.0.4 for LAN Preview on Windows 10. Audio .wav files import fine (I'm using the .wav files that came bundled with Construct). After conversion, I can play both the .m4a and .ogg files that are converted fine by Construct. However, when I try to use the LAN preview, audio is always garbled.

    I used the tutorial to set everything up:

    https://www.scirra.com/tutorials/181/ad ... ners-guide

    Any ideas?

  • 6 posts