ALLMarkMade's Forum Posts

  • Marius87 Thank you...

  • blackhornet - First off thank you, I know you have better things to do so I appreciate your time and assistance.

    I checked that code like you said but I'm not sure what's out of order here.

    When I disable the Path finding it works perfectly, but of course as you can see the enemies now will not follow the path.

    What am I missing? I'm not sure if there are any other issues but this is definitely one of them.

    Thanks

  • blackhornet I went through everything line by line and it's something to do with the on death and the start of the game.

    Uncaught RangeError: Maximum call stack size exceeded - Either I get a Pathfind.js Error or a Eveng.js error, and once but I somehow fixed I got a common(something).js.

    This only happens at the start of the game after the first run. On a new start everything goes fine, but when it starts the game again it happens.

    Thank you and anyone else who may know where to look in advance for your help.

  • blackhornet Thanks at least that's a relief. I do have lots of Event sheets with groups, but yes, I will check each one again and let you know.

    Thank you so much

  • For some reason (If you look at the bottom left of the Pic) I keep getting these unconnected lines. I'm not sure if they are the source of my errors but I want to know how to fix and prevent this or if it means nothing.

    When my game starts on the menu Layout and I click the button to go to the game Layout it plays fine, until I die (Health=0) got to intro screen Layout. But after the first time of it working correctly when I hit the start button again I either get some sort of JS error or when I click it does not go to the game Layout it does nothing.

    Could this be the issue, like some open loop or something not closed properly. After the initial start once I die and it goes back to the Intro Layout it does not seem like the game layout has stopped and reset completely. it's almost as if it's still running even though I've switched to a different layout.

    It's getting frustrating, I fixed it once but don't know how I made the error go away, but I added a few things to the game and here it is again.

    Thank you in advance for any help.

  • So did this ever happen because I could use an infinite flash right about now... Thanks guys for all your hard work.

  • You have the right idea, I would definitely make the objects like the gun pick up on collision. Your set up has my hands too busy. A+D+SBar was a new set up and I kind of like it for the basic movement but id you're going to incorporate the mouse (In my opinion) I should have to take my hands off the mouse to hit a key if I need to be moving.

    Personal Preference so that's just me.

    Keep pushing and thank you for sharing...

  • Yes, you can do that with the Spriter PlugIn. Go to the website there are tons of vids on Spriter and C2

  • FANTASTIC!!!

  • What's the link?

  • Pretty much what's been said. I think there are a lot of mechanics that need to be worked out. Very good start.

  • TOKYO DRIFTIN' BABY!!! Fast and Furious... Very well done. I took me a minute to figure out the controls but overall everything worked as good as my skills could work it.

    Nice Work...

  • I have no idea how I fixed it. Well, I went through the code line by line and made some adjustments. I'm not sure what did it but I added an -on end of layout- and reset all vars to default and that stopped it. (Could be just a bandaid but it gone for now)

    See if you get any errors.

    http://markesswilder.com/renoswade

    Thank you all for your efforts to help

  • MPPlantOfficial I was just thinking maybe you're still seeing the old version. It should start with a load scream first. If your didn't see that refresh the page.

    And the TAT is from a picture I drew of my kids Mother. Yep, it's real

    Thanks again

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  • All good things to look into thank you. It would also be helpful to know what you did like as well. I'll definitely look into some of the things you pointed out.

    Did the drops work ok?

    I'm actually trying to learn how to make my own tile sets so that will help with the blending.

    But I think the average game player will find some fun in it.

    Thanks