- Current: Pre-Release ver0.98
- 'Kongregate Basic Integration' done
- Added 'Thanksgiving Launch' pic at the opening
- Doing everything I can for the rest
Some new additions : new Sound effects & 'Thanksgiving Launch' pic.
Also re-tweaked Kitchen music track to a bit more 'mellow' flute sound.
I've done a lot of small glitch fixes in the past few days.
On the judging sequence, there's still many possible way to trigger the 'bypass' (which I can't find the source). At least it doesn't freeze the game like it used to so frequently. Even the 'bypass' is present, there's still possible 'game freeze' situations due to my coding.
I will continue to work on that.
I am currently test-run the game privately on my site, and will also on Kongregate to make sure everything's working. I consider the possibility of sudden errors & incompatibilities, then I'll need enough time to fix. (things can happen)
Game Optimization
Sorry to say but honestly, this game still plays badly on mobile devices (I used my cheap tablet & it only plays 3~15 fps) I tried closing 'collisions' off to most sprites... but no signs of framerate rise. Then I realized i have 10~15 layers on most scenes & over 200 objects on screen (from debugger). Can't do anything on them-- they're essential.
It's BEST to play the game on computer, for now. (still I will find a way to improve fps)
Some also will have to be implemented on future update (ver1.1).
- A bunch of 'overcooked' omelette sprites I don't like but don't have time to fix.
- More diverse critiques (also open up some new criterias)
More will be added in further details. (after release)
And also the game trailer. (probably will release out with ver1.1)
p/s: I turned Mozart's 'Eine kleine Nachtmusik' into a remix for my trailer music. sorry Mozart.
3 days to the thanksgiving l(a)unch!