Alienhead's Forum Posts

  • 7 posts
  • Thanks for the advice...

  • Hi everyone, just a quick question here - whats the best approach to having multiple levels inside construct 2 project?

    For example im working on a tower defense game and i want to have 12 maps overall.. After reading over the manual and browsing the forums I have decided to ask this question as it is not clear to me up to this point..

    Any advice much appreciated! thanks.

  • op equations in the condition table.. how awesome is this.. thanks guys.

  • zsangerous thanks alot! this is an awesome community. Right now im determining how to add a timer/pause between firing the bullet.. as in traditional Space invaders you could have only one bullet on screen at once. might this be something i will have to write in code?

  • Oh wow... i played with this for the last 8 hours and didnt realize that could be done.. was setting the initial rotation and nothing more.. Thanks so much alspal.

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  • Hi thanks for the reply. Im using the spacebar to spawn a bullet at the ship... its pretty simpel as the bullet should just move upward but it always moves tot eh right.. heres the capx file.. thanks again!

    http://gothasoft.com/temp/si.capx

  • Hi, just grabbed the free edition last night to have a look and so far I love the work flow Construct 2 offers. I went through the tutoirals and decided to try something simple to get the hang of stuff..

    I started a small Space Invaders game, my problem is this - No matter what i do i can't make my bullets move in any direction but to the right. ive tried angles, acceleration changes, physics etc.. my bullets always spawn and start moving to the right no matter what angle i have rotated the bullet sprite. Would love some advice on this issue.. thanks!

    Alienhead

  • 7 posts