Hello,
I wonder how should I provide Construct 2 with graphics when working with Retina displays?
I'm building an iOS App and I'd like to know what is the workflow to have high-res graphics for retina displays and low-res versions to normal displays?
I'm used with other frameworks in which we have 3 base files with naming suffix that specifies which resolution is the image in, then the framework just load the appropriate image (that avoids using a huge image for lower resolution devices, saving a lot of memory. It doesn't scale images either, because it uses the appropriate image in the exact resolution):
sprites.png
spriteshzz@2x.png (iPhone 4+)
spriteshzz@4x.png (iPad 3+)
The documentation isn't clear about this: construct.net/en
It just states how to turn support for Retina on/off, not how graphics should be provided.
Thank you.