alexwdara's Forum Posts

  • Three things I want to learn how to do.

    1) Have my player dash with a button.

    2) Have my player dash while pressing the direction twice.

    3) Have my player be able to air dash.

    I understand that I can have my player move forward in x amount of pixels with the move forward feature. The thing is that I want my character to be able to have it flow like megaman x or something sort of that caliber. The move forward function actually has my player sort of jump to the pixel or teleport, what have you.

    Any tips would be great.

  • I solved my problem. This program is amazing...

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks Rory,

    Can you elaborate what a paperdoll system is? So far for a shooting game I just made the character spawn a bullet.

  • For platformers, would the character have their own sprite/playerbox, and the weapons seperate?

    Example, If the platform was similar to contra/metal slug/ megaman, would their weapons have their own sprite/box?

    Example 2, If the platform game also included different weapons,such as swords/axes/blunt tools, would those have their own sprites/boxes as well?

    Thanks

  • This is what I've done so far.

    <img src="http://img.photobucket.com/albums/v93/smallxfrye/AngleShot.jpg" border="0" />

  • Hi.

    I'm trying to have my player shoot at angled shots.

    I've already set the input to where if the player holds down the w key and press the spacebar(shoot), the player will shoot at an angle of either 240 degrees, or -45 degrees, depending if the character is mirrored or not.

    My problem is that when the character shoots at the upward angles, a second bullet spawns at the same time as if it were shooting straight of either left or right depending which way the character is facing.

    How do I make the character shoot at the angles only without shooting a second bullet at the same time?