Would be fantastic if between picked blocks had a lines or something subtle to indicate they are all connected.
I like when the blocks fall and dump others. It's a nice combo system too.
diagonal picking is less intuitive for me.
It's a good thing you visit & drop a comment Mminds
I don't expect someone still looking into this thread and test the example. Lately I managed to make everything fast and flow but it leaves guest works on the code.
' Learning Construct 2 ' published by PACKT publishing, available both physical and digital copies.
I will answered question number 2. In C2 you can choose what events (sheet of codes) will be run on that layout. Also An Event sheet can be combined with other event sheet by add 'include event sheet' and choose listed event sheets.
Good example for what you are looking for would be: circloO
http://www.kongregate.com/games/flori9/circloo
I'm not familiar with physics, so I'd rather pseudo/fake physics to simulate physical interactions.
If you ask me an idea, maybe a droid ball that can transform into something else with extra ability like drilling.
PhoenixNightly
From what I experienced, 'Trigger once' command doesn't need to wait until layout restarted again. I use it occasionally in various cases with same result as if it "fire 1x".
I made some control adjustment and still struggling with adding side curvy motion. Hopefully in few days I came with an update.
Have been using Krita for about 4 months and created character illustrations with some basic brush. I admit the workflow is suitable for that purpose even using mouse as an input. Also the format interchange is working fine for most cases.
There is a tutorial exactly match what you are about to achieve:
https://www.scirra.com/tutorials/1377/h ... onstruct-2
Ah Not a Number I see.. I thought it was something like NAND
Well I never use gesture input only basic touch function such as 'On touched object' or 'Is touching object'. Using these basic touch option I am able to emulate mouse gesture.
Give an instance variable like 'tap_times'. So when an object being touched add 1 to the instance variable 'tap_times'. Then on your desired condition event add 'tap times' <= 1 then do the rest action.
Develop games in your browser. Powerful, performant & highly capable.
Follow the topic below:
Sure, I will add banana kick motion that determine by gesture (touch speed, angle) and hope that will bring intuitiveness to the control.
Thank's for your kind words —
I may put a preview in next post that come with an update.