My kind of grapple:
dropbox.com/scl/fi/o7g2ryjz2q2shdunopsd3/hook_chain.capx
dropbox.com/scl/fi/l5gu4byez5rcr16lbl2gw/swing_slide.capx
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Tag to the rescue! Err... to the portal:
construct.net/en/forum/construct-2/how-do-i-18/teleport-instance-value-170251
Ternary operator can be utilize in action as conditional output.
Well there is a lot of name convention & time to spare. Can't promise to do it in near future.
I checked both and they work the same. The else condition is not used. Try to enable some disabled condition or action.
Yes the file originally to help local community. Here translated version: dropbox.com/scl/fi/rsyqq68k5e84w87x3toso/monolar_en.capx
You can make the board any shape as long the tiles are in order:
dropbox.com/scl/fi/v881b1qhbl2k3mceo9d1z/Monolar.capx
Simple push will do: dropbox.com/scl/fi/7e8zdisxf18odo1z4ie9l/biters.c3p
Pick nearest object sufficient enough or utilize expression comparing two values by distance. Both way should applicable with any behavior.
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It's okay if you don't want to elaborate. We are here to discuss, learn & share problem to understand better in hope to provide solution.
Seems you want retrieve data but you put "send to URL" for AJAX command or I just misinterpret your intention.
It needs proper picking condition based on dot UID or IID. If you trying to create drawing route, there is already tutorial for that. Please check following page:
construct.net/en/tutorials/writing-game-959
Refer white dot objects as reference angle with action 'set angle towards position'. You will likely pick dot object ahead purple box each time the box reach a dot on it's way. As the consequence at least "counter" variable required.
Add another condition at event 4 so it won't allow guns to set angle towards mouse position when the distance less or equal to 25:
+ System: distance(Mouse.X, Mouse.Y, P_box.X, P_box.Y) > 25