Hi-Score example: dropbox.com/s/u5qjckrm57tzxic/contoh_highscore.capx
Develop games in your browser. Powerful, performant & highly capable.
Hope following text marking gives you an idea:
Here you go: dropbox.com/s/vzm9j7nuvrywsn7/back%20pad%20for%20text.capx I made a guess for the character width but you can change it to text.TextWidth if you want it to be depend on dynamic text width.
Here you go: dropbox.com/s/vzm9j7nuvrywsn7/back%20pad%20for%20text.capx
I made a guess for the character width but you can change it to text.TextWidth if you want it to be depend on dynamic text width.
Pushing each other: dropbox.com/s/4tjnro8xiy4j6tm/sesame_instance.capx
then: dropbox.com/s/gbxtltho24uy8nr/push_player.capx
also: dropbox.com/s/elew687p4kdy9of/Avoid_Obstacles_PUSH.capx
Previously a user probably removed topic related to photon multiplayer so I bring back again the source as learning purpose to showcase realtime multiplayer:
dropbox.com/s/7jw15eb1gm0jgg8/multiplayer_modified.capx
Live demo: superb-ganache-b6f60e.netlify.app
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I think I have encountered something like this. First you need to enlist what color (probably animation frame) are exist in current active stage. Put the list array for easier indexing access to their value. Then you can compare each color count through a loop checking.
If this is all about pop-up menu, check my example: dropbox.com/s/3zlh62rlf104hbb/menu_mag.capx
If you want randomize string in array just use expression such array.At(int(random(array.Width))).
Were the problem persist when you switched preview to different browser?
I'll be happy then since I have an account there and there was targeted platform for Kongregate in C2.
You need to upload it in first place along with your zipped html5 file. If not then there won't be any c3p file to be downloaded.
What were you put in array? Object type name, object properties, or number?
Exported file should be a html5 with included in a folder then you zipped it before uploading to the arcade. There is a dashboard panel to help you completed additional information & media.
Turn out the new method to generate border proven to be much much simpler and you can use full collision shape for the tile. Thanks to "just enough" collision shape of the border sprite, previous censor isn't required but rather using the border itself as a detector. Now it's variable free: dropbox.com/s/0c08ihjdzy3an3q/efficient_pad%20border_area.capx
If only I discovered it earlier. Nonetheless it's a journey for better cleaner blocks of code.
You can set boolean whether something has been done or not. I'll work on that matter if you want to wait me modify the file.
Feels like Ninja Gaiden mixed up with Chip 'n Dale (Because of audio?). Pretty intens