You can modify following example to your own needs: dropbox.com/s/c2b2pb23ecoqyg5/intersecting_area_point_check.capx
Here in Construct the percentage symbol is a modulo operation. Simply use expression like; variable/totalValue *100
Okay this link works: dropbox.com/scl/fi/8r2r91i0q84ay5454rssh/Overlap-benchmark.c3p
I would like to test the LOS behavior on my own by replicate similar battle system of yours to check whether things up to expectation.
It is probably dropbox things. Try this one: drive.google.com/file/d/12mt12FxMdHUVADVTIBReMpDopeARoP5b/view
Close example (but not quite) without tween: dropbox.com/scl/fi/tgummrfij1gcs5psqoeou/contoh_kode.capx
Some guides from this web page: info.sonicretro.org/Sonic_Physics_Guide
Or download Sonic Construct framework & sample:
> There is already topic discussed about Sonic physics that might useful for reference: > construct.net/en/forum/construct-2/work-in-progress-addons-30/behavior-sonic-physics-100800 > > And also here: gamejolt.com/games/CosmicReboot/593802 ~It came with source project
> There is already topic discussed about Sonic physics that might useful for reference:
> construct.net/en/forum/construct-2/work-in-progress-addons-30/behavior-sonic-physics-100800
>
> And also here: gamejolt.com/games/CosmicReboot/593802 ~It came with source project
Seems the system need to check whether there are two adjacent fruits and tag them with group id. So yeah tagging system works using instance variable to put a tag id as a filter.
Why questioning same question again? Do you prefer tagging objects as a group? Or simply put events under certain variable state.
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You are lucky buddy. The quiz with random question example:
Not in English but cover quiz with random question and score summary: https://www.dropbox.com/s/eqfhubcadpfqv18/soal_random.capx?dl=0
Not in English but cover quiz with random question and score summary:
https://www.dropbox.com/s/eqfhubcadpfqv18/soal_random.capx?dl=0
You can make them push each other: dropbox.com/s/4ahybqe3t0k758f/biters.c3p
Do not forget to 'Force own texture' in layer properties for masking layer.
The easy one is by utilizing 'impulse' in physics behavior.
May this example of bullet bouncing off of wall give you a hint: dropbox.com/s/hpqmn0yuatjyhff/bllt_bounce.capx
You can directly set group of event active or inactive.