alextro's Forum Posts

  • So I took a look to the capx.

    I tried several adjustment, but still there is a chance the cars will eventually stop moving when they are overlapping. I did an inspection on debugger & watch the remain distance of stopped car was negative value. While other cars that still run, show positive value.

    Yes it is something to do with the plugin 'move to'

    I suspect the negative value cause the error

  • Robsta

    That is exactly what I did on my example "Set angle: No". This kind animation setup suits high angle view

    Yes I am interested on Godot engine for future 3d game making. The GUI has professional feel & nice animation tool set

  • maybe this is what you want to achieve

  • konjak

    Wishing for Iconoclast

    Mirror's Edge, since I love parkour

  • Why don't you add instance variables that states different conditions for different animations ? Then add another condition to strict the direction of your sprite must facing to.

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  • Try adding 'for each' in system and assign it to Cannon. Also move the spawning event to the top of action.

  • Let's say picked object is overlapped by a detector. So the remain objects that were not picked will be not overlapped by any of these detector;

    system: object is overlapping detector (inverted) | do an action

    That is my first solution.

    Other method that also work is by inverted the instance variable (boolean);

    system: is picked (inverted) | do an action

  • Emulator yes, but spent only few minutes on it. Possible game to make for early small team maybe co-op type game. There is an example game in game dev tuts, which is created using Construct that allow more than 1 player. It's a Bomberman clone if you curious.

  • When you mention it I must search them in youtube first. Mario Party seems to be more suit Wii console.

    Played some Mario games title, but never finish any of those games though, don't know why.

    I prefer Mario & Luigi: Dream Team. More story with obvious objectives.

    Party game I like is Su Bomberman. Fun, simple strategy and chaotic.

    I am more puzzle & platfomer person.

  • See mine as well, I made it long time ago

    https://dl.dropboxusercontent.com/u/659 ... e_rev.capx

  • RenatoB

    Done.. you can compare mine next to ramones demo

  • One question, do the sprite need to be swapped only to their adjacent neighbor like common match 3 puzzle or they can be swapped other freely?

  • Ah I'm starting to understand what actually you want to achieve. a line group of 4 should be arrange with their own "class mates" to make a match.

    I'll try to solve this puzzle mechanism later.

  • Great if it suit your need then.

    Angle of motion.. hope it is simple to deal with, since I often using native object angle.