alextro's Forum Posts

  • add clamp for cursor.X

  • If these armors & bodies are already exist in layout, You can just retrieve their UID values. But alternatively You can use IID which order based on objects creation at runtime.

    To pin certain armor into certain body, create an instance variable or local variable first then store the UID/IID into.

  • Boids are awesome.. wait those sample was started in 2012 ? Favor an update then

  • It is possible to create outer lines on grouped objects?

    Just like bold lines in cell shading style.

  • Maybe you want to counting from 1 to 10? Then this is what I did:

  • Make it like this:

  • I see there is a problem with text object even it is tagged with anchor behaviour. To make it simple, separate HUD objects into different layer then on layer properties set value to 0,0.

    An edited capx:

    https://dl.dropboxusercontent.com/u/659 ... t_HUD.capx

  • Sure there is many ways doing things in Construct. Someone prefer one methode over others. Experiences will tell.

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  • Here:

    I tested them on my platformer prototype. Shouldn't be problem anymore if you also pass global variable "pause" to be checked while the player still pressed a button. Or you can just enable/disable platformer user input.

  • Make sure you stop the animation when timescale is 0. Then start the animation when timescale is 1. That works for me.

  • Got it worked, Fire Emblem-movement like or similar.

    You can click on tiles one by one or just drag over it to mark the path movement.

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  • For quick working mechanic just use pin behaviour & pick rope style for that fanged worm.

  • Since I introduced to Construct Classic, my perspective about game making was change. There is a feature I could just grab and working around my expectation. Set of behaviour are sit there to play with, help new comer like me to build a game. With so many example from community I learn a lot of things. Then I came up to realize that I could just write down the code in native way through the events like a semi-pro.

    Thanks to Construct for opening possibilities in game making, which bring me to learn about programming an it's apects. I never understand how to use loop & iterative like i++ before. By incorporate these loop thing often in many experiment projects, put me in zen condition how to control everything. Now it make sense & much convenient to use Events the way Construct perform them. I hate when my self can't make things works, because I know Construct is capable to.

    Just like someone else in forum, I wouldn't mind called C2 is A++ language.

  • Now it's working like it should (perhaps).

    Pick the piece then click on desired tile. Click again on the same tile to make the piece moves.

    You can even cancel selected tile by click on another.