Wow, awesome R0J0hound I was looking for this for a long time until someone recommended me the Boids Flocking behaivor and just realize today that it will not work on C3 and the developer of that plugin it's been inactive for many years so I'm so glad that I found this, will be really helpful. Are you planning to make a plugin? will be awesome.
The option two I see is the most simple to try to comprehend as my knowledge is not that good: I will study it see If I can understand it.
I have two questions about the second option Capx:
-How can I include the sizes of the objects into account? example, when I mixed up the instances with different sizes, the big ones overlaps all the small ones. seems like it works only if all the objects are in the same size.
-How can I just stop them from overlapping only when they are near? example when I drag one object far from the group, it comes back to the group instantly like its lerp to them, can they not be freely moved and only avoid when they are near to the other objects?
Thank you so much