Alexiss169's Forum Posts

  • 15 posts
  • Nevermind, I've fixed it. That was my foolish mistake.

    You can close the topic.

  • Doesn't work. But if I delete jump and fall animations it works, so I guess the problem is in those two animations.

  • No, the "attackAir" animation doesn't even appear. :/

  • Hello . I make a platform game where main character has a lot of animations. For idle, for jump, for fall and several for attacks. I wan't to make some kind of jump attack. I mean something like:

    On (attack button) pressed | Set animation to "attackAir"

    Platform isn't on floor |

    When platform is falling | Set animation to "fall"

    Isn't animation "attackAir" playing |

    When platform is jumping | Set animation to "fall"

    Isn't animation "attackAir" playing |

    But it doesn't work and I don't know why .

    Thanks for all the help.

  • Hey guys! I don't want to create a new topic so I'm gonna ask here. How to make player acting specially when he is on the edge of the platform? Something like this: media.exophase.net/images/2008/09/sonichd-4.jpg

  • It worked !

  • I can't open this because I have version 2.2.1

    But I think this is not what I really mean. Awakening will be a character appearance transformation and rise of his power. And I don't know how to replace idle, walk, attack etc. animations to change player's look when he is in awakening state.

    PS. Sorry if I made miskates in English.

  • Hello everyone! I'm making a platform game and I want to make some kind of "awakening state" of the main character. But I have a little bit problem with that. How can I do that in easiest way if my player has a lot of animations and large event sheet? I thought that I can use expression "replace" to change all default animations to awakening animations for an appointed time. But I don't know exactly how to do that. Maybe there is an easier way?

    Thank you in advance for the help .

  • How am I suppose to do this? I set points and life as main character's instance varribles.

  • Hey, it's me again . I have a next problem XD. When next layout starts, the HUD is getting back to it's first state before 1st level. I mean the all collected points and all lost lifes are missing. How can i fix it?

  • Ok I got it

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  • Hey guys . I have a problem like this: I made a HUD as a layer but it shows only at 1 layout. Is there any way to copy it and paste to the other layout? I don't want to create HUD from the beggining for every layout XD.

    Thanks for the help

  • Nevermind I fixed it by adding condition:

    CTRL is pressed

    Chakra is < 100

  • Hello ?

  • Hello everyone . I want to do some kind of "power charge" in my game. I mean: when the some key is down then the energy is slowly charging like in "Naruto Ultimate Ninja" or "Dragon Ball Xenoverse". How am i supposed to do that?

    Thanks for the help .

    PS. Sorry if I made some mistakes in english but I'm from Poland

  • 15 posts