alessandroLino's Forum Posts

  • Damn, it only took one action. I feel so dumb now. <img src="smileys/smiley36.gif" border="0" align="middle" />

    Thanks alot!

  • Well, it's been a few days trying to do this properly, but i got no idea on how to do it :s

    I got a situation where you go down infinitely, bouncing on platforms, and i need a background to wrap around the screen, but following the player. Think of those space shooters, but im moving back and forth instead of going always in the same direction.

    I've actually got it to work, by stretching a tiled background to the ScrollYBottom and using the scroll x rate things, but well, since the game is kinda infinite, the thing can get pretty huge. While this works, it's not really useful since i cant put stuff like particles and sprites on that layer, and even though it didn't happen yet, i expect things to explode when the tiled background reaches something like 9999999 heigh XD

    Could someone give some ideas on this?

    Thanks in advance!

  • <img src="http://img692.imageshack.us/img692/7119/screenshotfq.png" border="0" />

    I'll ask here so i dont have to make a new thread for a simple question: How do i make a infinite parallax? Like, the bg moves up and down slowly AND wraps around <img src="smileys/smiley24.gif" border="0" align="middle" />

  • Had some issues at first, the clients were sending "Game On" non stop and didn't sync anything and the host froze. I've put it on compatibility mode to xp sp3, and it worked very nicely. Good job there!

  • Well hi, i made this little example after looking the verlet integration stuff on wikipedia. And since i lack the math skills to do it properly i had to do a workaround. It's not really commented because the core of the example is only one event. Also i did not work on collision, but i might do it soon :p

    Download

    <img src="http://img12.imageshack.us/img12/7128/chainw.png" border="0">

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  • Hi everyone! I've been stalking these forums for ages and now i finally got some time to develop something, so here it goes:

    http://tinyurl.com/FOVTest

    <img src="http://img694.imageshack.us/img694/299/preview1s.png">

    It's the very start of roguelike, and i need some feedback, especially regarding performance. I think the way i done the FOV wasn't really good

    PS: Sorry for the portuguese read-me file, it just says that "C" creates penguins and "O" opens the options window

  • Hello there!

    I'm trying to stretch a tiled background over a room, but i'm having some problems. The "RoomHeight" is returning something wrong, and i just set a text to show the values. It seems the height is actually returning the same as the width . Could you take a look into it?

  • Yeah i wanted it to zoom along with everything. Guess i'll just make a scaled up sprite

  • I got a HUD layer and when i zoom it in it goes offscreen, any ideas on how to place it properly?