1. Add a subevent event to the mouse click, add system compare 2 values, player.count > 0 (will not work as intended for actual multiplayer obviously)
2. Make the zombies solids and use the custom movement behavior with Push out solid
3. Use invisible spawning objects/sprite and spawn on those objects
4. You cant, I believe the max is 100kx100k atm (most likely more then enough) Or , you have to make an infinite scroller type of thing where layout stuff is generated around you as you "appear" to move closer to them
1. It worked well, thanks
2. Wait, how do I do that? I know how to make them solid, but how do I give them push behavior? Its not in the list
3. Then they will spawn on objects and if the player is unlucky enough to step on top of one of them it might cause errors
4. How do I make the layout generation thing?
Im sorry I am so bad at this