alejovilla227's Forum Posts

  • Hello Dalal, thank you very much for your answer, I first test the anwser that Shinkan wrote and it works perfectly. But it's pretty good to know that the appropiate way to do it is as you wrote, it really makes sence!. Thanks!

  • Shinkan, thank you very much for your answer it works!!!!!!!!!!!!!!!!!

  • Hey RookieDev, thanks for your suggestion about capx file. I'll take that in mind for the next time. Yes, you're right, the problem is on the events, thank you very much!

  • Hello all,

    I'm having a problem doing my platform game. When I pressed down key and play the animation of the character kneeling, it stuck in a loop. I mean I press down, he kneel, and then the animation start over again from standing to kneeling once and again until I release the down key.

    I set the properties of the kneel animation this way:

    Speed: 18

    Loop: No

    Repeat count: 1

    Repeat to: 6

    Ping-pong: No

    The event is on keyboard "Down arrow is down" and the action is that the object animations set to that kneeling animation.

    I'll share some picture but I don't know how to attach it from my local disk.

    Thanks for reading...

  • Hello, I think the images are beauty and the concept of the fireflies is pretty awesome. If I were you guys I would think in some elements to make it more dynamic actions, for example, variety of nets to catch the fireflies, or freeze powers, variety in the size of the fireflies...

    I have a question, what devices will be available to play it ?.

    Thanks for sharing.

  • Wow!, I've just seen some examples and that's exactly what I was looking for... Thank you very much!.

  • Thank you very much Nathan for your reply!...

    that's exactly what I want, some references to have an art direction and I think you put the exactly elements that compose these kind of images pretty well. You bring me the light to start, now I'll make my own... thanks a lot!

  • Hello...

    I just want to know how could I make my background seems to move slow while the character and the objects in the next layer are passing to a normal or fast speed. I mean for example in the real life you walk to some speed but the sun is following you slowly...

    Is there a name for that concept ?

    Thank you very much and thanks for reading!.

  • Hello...

    I'm developing a 2D game.

    I want to design some backgrounds with some style like angry birds, world of goo, braid... But I don't know what's the name for the style of that kind of graphics. I know they're vectorizing characters and backgrounds but what is the name of that style ?...

    I would like to read some tips from you to design the backgrounds too...

    thanks for reading!.

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  • Wow!, thanks for your help. I didn't see it that way, but what you say makes sense, I tried it and it works!.

    Thanks for sharing your tutorial too. Now I'm having another problem (I haven't read your tutorial) but when I pressed down and play the animation of character kneel, it stuck in a loop. I mean I press down, he kneel, and then the animation start over again until I released the down key. I set the properties of the kneel animation this way:

    Speed: 18

    Loop: No

    Repeat count: 1

    Repeat to: 6

    Ping-pong: No

    I would like you to help me testing my game as soon as I have one prototype off course if you want.

    And again, really thanks man!

  • Hello...

    I'm developing a platform game (Based on the tutorial: scirra.com/tutorials/243/building-a-platform-game-a-beginners-guide , and I am using an object for the character animations and another object as a rectangle sprite as the manual suggests. I pin the two objects and the idea is that when the down 'key' is pressed the character down on his knees (the image is smaller than when he is standing)... my question is how can I do to put the animations (object) on the bottom instead of the top, or how can I resize the invisible sprite to the same size of the animations size and what event is the indicated to put the action ?...

    thanks.