alee's Forum Posts

  • BUT that would be absolutely incredible. And some kind of shrine would need to be setup for you.

    Maybe its a shame you choose to develop it in DirectX over OpenGL at the start.. But hey, by the time i finish my game all kinds of crazy updates will have happened <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

    *mutters...just need an online extension... <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

  • Any update on this? I really want to try a beta ASAP.

    <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

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  • I think construct is meant to be "no coding needed". But I've been working with that for years now I'm im definately interested in putting some "real" code in my apps. But learning from scratch is quite depressing <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

    I think this sounds awesome.

  • That would be well easy to make in construst <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" />

    If no-one can be bothered but its still in high demand I'll have a look at making one.

  • You MUST save each new version of your game seperately. Each time i save i increment the version of my game, this way if something gets corrupt, you don't lose much.

    This shouldn't stop you from using construct. Its not too buggy now, just a couple of things need fixing.

    And rest assured that ashley will fix it within a version. <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" />

  • Hi there,

    I can't remember how this happened, but my construct went a bit mental so I saved it and re-opened. Now the layouts have no names and its generally being unstable. I can't seem to rename them so its getting a bit confused i think.

    Can I privately send Ashley the example as it contains some of my project's graphics.

    Thanks,

    Alex

  • sweet! Thanks <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" />

  • Hi,

    I'd like a plugin that is good at dealing with large amounts of data and can sift through it quickly. I'm thinking possibly a mysql plugin or something?

    What are people's thoughts on this?

    Thanks,

    Alex

  • Yeah that would be cool Ashley. Something MMF is lacking severly.

  • Is this the best way to make a circular minimap? Because im gonna need one <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

  • Ashley i cant get that to work. That sounds awesome though, thats exactly what i need for a project.

    Can you make it so that masks only affect certain layers? You should attach masks to layers or something. So that way we could mask things on the upper layers without it affecting the below ones.

  • Can you set the background to transparent with that object?

  • Niiice

  • Thats not a dumb question <img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" />

    I'm not sure if we can mask objects with other objects in Construct, I know you can't in MMF2. So if you can in construct, i'll be very happy.

    I'm afraid I can't help, I look forward to someone who knows to answer this <img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /> I'd be interested in the solution.

  • Hi,

    I havn't actually checked this out for myself in construct yet, but is it possible to make certain parts of a string different colours? The use of this would be for a chat room, you'd want to have PMs different colours than normal chat, and probably usernames different colours from the chat they've just sent.

    Can this be done already? If not is it hard to add to the current string plugin?

    Thanks,

    Alex