alee's Forum Posts

  • Explogen can not export as PNG with semi transparency

    Unless i am wrong and haven't found that feature of course

  • Man. I've thought so much about the MMF vs Construct thing. Theres a few issues i had with MMF, and their HWA engine feels more like a hack than a feature. You can't position sprites at decimal points (X = 100.556) etc. Positions are all integers.

    While i do have alot of respect for the developers, i really like the way construct is going. It so fresh

  • But if you're moving the stars, then actually, you want them to have a scroll rate of 0%...

    Maybe I'll start doing it like that. However, I want to avoid using CPU abusive things at all costs, i mean, this game is going to have alot more stuff going on that is currently happening..

    I'll look into these though, thanks guys.

  • Sol mate. you are THE playa.

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  • That crash on close was a very silly mistake and is fixed..

    With regard to the network plugin, soon! Really, soon!

    :O. Have you started working on her?

  • Haha excellent! What a game!

    Let us know when we can see any results .

  • Hi guys.

    Whats the best way to make my stars wrap around the play area (when they go offscreen, to appear on the screen and the opposite side again).

    I'm using paralax scrolling. I've done this by changing the scroll rate on the layer. However, when the stars move, construct thinks their X,Y position is the same (fair enough).

    I mean, i could just screw the scroll rate idea and make them use the ball movement or similar and compare it to my ship's speed to make the stars appear to be paralax. But is there a good way to do this with construct's inbuilt scroll rate thingy?

    Thanks,

    Al

  • Haha harsh.

    So whats this rumor about us getting a network plugin soon? I do agree that the info on this topic is very fragmented.

    Ah well.

  • GAH you bit me

  • Lush.

  • Ah thanks yeah that works nicely.

  • ZOMG did David not like my stony beaches here in Brighton?!

  • Ah yeah it is old. I was just bringing it back up again to ensure its still an active request

  • Yeah i get this error everytime i try and use python.

    "Traceback (most recent call last):

    File "<string>", line 2, in <module>

    ImportError: No module named zipfile"

    The game still works. I just have an editbox and this is all thats in the event editor-

    EditBox.SetText("Hi")

    Any ideas?

  • Let me just say guys, i haven't used construct in a while. When this version came out I tried rewriting my game in it. Its been an absolute PLEASURE!

    This version is SWEET. Of course theres a few missing features and for some reason construct crashes almost everytime i close it or close a project (submitted in sourceforge).Oh and a networking extension would go down quite smoothly

    But yes, it going so well!