alecsciandra's Forum Posts

  • 6 posts
  • Hey all! I've been working on my first solo project in Construct3 and am running into an issue. Below is a screenshot of my code that doesn't seem to responding.

    I want my player to be able to press 'C' when overlapping the counter and pop up and interaction menu. When that menu is up, the player should be locked, and pressing 'C' again should close it and resume control, but it doesn't.

    Attached below is a Google Drive link to the source code for my game, if anyone needs to take a look at it. There's a fair few other bugs as well. This one is on Event Sheet "Health_Shop" and its corresponding layer.

    https://drive.google.com/drive/folders/1g0Q-QlsSwqnViiWFDstA_0FtSSSZbk9B?usp=sharing

    Thanks so much!

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  • Thanks for the reply! I did notice what the problem was eventually... opted to erase them all by hand.. ugh.

  • I'm trying to make a simple inventory slide up from the bottom of the screen when pressing R. This is my code, but nothing at all happens when I press R. The default position of the inventory Sprite is 235, 250. Any ideas on what's going on?

  • https://drive.google.com/drive/folders/1g0Q-QlsSwqnViiWFDstA_0FtSSSZbk9B?usp=sharing

    This is a link to folder with two versions of my project. One from just earlier today when it was working. And one from now. Thanks sm

  • Everything was going well. I was expanding my layout and tilemaps when out of nowhere the strangest problem started.

    Whenever my player spawns he is teleported to inside the nearest tile for my ground tileset. This wasn't happening earlier and I'm using the same tileset, there's just more of it now. I've looked through my event sheet and can't possibly imagine what is causing it. Could it be a layer issue?

  • Everything was going well. I was expanding my layout and tilemaps when out of nowhere the strangest problem started.

    Whenever my player spawns he is teleported to inside the nearest tile for my ground tileset. This wasn't happening earlier and I'm using the same tileset, there's just more of it now. I've looked through my event sheet and can't possibly imagine what is causing it. Could it be a layer issue?

  • 6 posts