AlceX's Forum Posts

  • That cube movement on the sloopes looks smooooth. Nice work!

  • Question: is it possible to submit various entries to the contest? Me and a group of friends want to make a game for the contest, but I'd also like to submit a solo entry if possible.

  • Looking at the trailer the worlds and art are really nice, will keep my eye on this!

  • Oh I see, thanks for the feedback!

  • Hi everyone! Just released the demo for a new idea I'm working on: a top down exploration game in a world of eternal night.

    You can play the demo over at the arcade! Based on the reception to this demo I'll decide whether to keep on working on this game or not, so any feedback is appreciated!

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  • Yay, it's finally out Been looking forward it, I'll be downlading and trying it out today.

  • Art style looks great! Would love to try it out.

  • Interesting trick! Thanks for the help

  • Hi everyone,

    Was working with families in C2, and began to wonder if there's a way to know the object type from a family event. For example, say we have the family Enemies with the sprite objects Enemy A, Enemy B, Enemy C, and I have the event "On Enemy collision with Player". I'd love to be able to add a sub-event along the lines of "if Enemy.type = "EnemyA"", but I'm not sure if there's any attribute like Enemy.type.

    Of course, I could do this with a family instance variable, but I was wondering if there was any way to do it with system attributes.

    Thanks in advance!

  • celstrider Hey! Sorry for the late reply. I think teaming up for a jam might be fun, but I'm not sure yet how busy I'll be at the time of the jam, so I rather not commit yet. If I end up having time though for the jam I'll tell you!

  • Hi everyone!

    I've been using Construct for quite a while now, but I've done so alone. That's why I'd really like to make a game in a team, partly for the experience, but also because it sounds like fun! There's no commercial intention in this project, but even though it's a hobby project, I'd like to work with people who can work on a project seriously. So for those of you who are interested, here's what I have to say about myself:

    • You can see most of my work on my site. The best game I've made though is (arguably) Dreams and Reality.
    • I don't have any particular idea in mind, so the plan would be to brainstorm on something together. Regarding my tastes in genres, I've mostly made artsy/experimental games, but I also really like action-rpgs and action/exploration games.
    • I'm a sucker for organization/productivity apps, so if you like using stuff like Trello, Slack, etc, that's awesome.
    • I can do a bit of everything, but I specialize mainly in design and programming.
    • I don't have much free time though, so I'd like to aim to develop (and finish) something simple.
    • Almost forgot to mention that I'm using the paid version of C2!

    That's all, hope to hear from you!

    (PS: If you're working on a game and think I'd be interested in it... send it over! If it's a cool project I'd love to work on it.)

  • Hey people!

    It's been a while, but as I mentioned some point (I think) here's the final project file! It's a bit messy (and it has leftovers from the game that failed), but I hope it's of use to someone.

    https://dl.dropboxusercontent.com/u/907 ... final.capx

    I'm currently working on an article where I talk about thoughts and experiences left by these games, will post it here when it's done!

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  • So, I just finished teaming. Wait, wasn't I making a game called directions?

    Yep... but I failed. I tried to make something simpler, but I failed at that too... Really, I could talk about what went wrong, but there isn't anything more to say than "an interesting idea + a busy week = failure".It's incomplete, but you can play what I made here.

    It's pretty lame ending though: out of the 4 games I wanted to make in January, I only made two, failed at one, and couldn't finish the last one... If anything, I'm going to be giving compatibility another go in February, and if that goes well I might try finishing directions properly. Ah well... I did learn something though, and I'm glad for that. Let's hope what I learned here will be useful in the future!

  • Hey everyone,

    I'm sorry to say that I failed at my 3rd weekly game for "Us." :/ To be honest, I still had some slim hopes of finishing it today or tomorrow, but in the end I decided it would be best to leave it. What happened? Well, two things mainly:

    • I had a couple of other important obligations for the week, and I ambitiously thought that I would have time to fulfill these and make a game.
    • The game idea I chose to do (compatibility) turned out to be much more complex than I anticipated.

    I did start on the game, but really, if I didn't stop it now it would have eaten into the time of this week's game, which wasn't ideal either. I doesn't mean I have given up on the idea though! I think it's a pretty good concept, so I'll get around to in in February. Now though it's time for the 4th game... directions.

  • Finished writing a postmortem on closeness! It's interesting though, I ended up concluding that it being simple was a good and bad thing. Why you ask? You can read about it here.