Hi there, I have been working on the game a lot these last few days (the ones following me on twitter maybe have noticed an abnormal amount of tweets on my profile lol).
The bad news is that I don't have many visual material to show you. Since a mainly worked on upcoming features, and on improving some things in the game.
- I added alight that comes from the ground when you are walking on it :
<img src="http://img88.xooimage.com/files/d/3/c/graphic_update_floor_light-36ee5a7.png" border="0">
The main purpose of this effect, is to make the levels feel a little bit more "alive" and interactives.
- I am working on a jukebox feature to get rid of the old system 1 music = 1 level. There will be a menu where you will basically be able to choose which music will be in the track list.
For now, this feature works separately from the game. Next step is actually adding it properly to the game.
<img src="http://img88.xooimage.com/files/c/1/f/jukebox_feature_test-36fb6c5.png" border="0">
The text in the upper-left corner is just to help me check which track of the tracklist is currently being played.
- I am still looking for new songs to add to the game. I would like to upload the game onto the Chrome Web Store, so I have to be legit on this side. That means getting rid of the current soundtrack (well, the authors usually tolerate the use of their creations if what you are making is free).
I found this track that sounds really good :
http://auxcide.bandcamp.com/track/04-helios-sun
I will try to contact him to see if he can give me a licence for this track (I will probably have to spend some money, but hey, you gotta do what you gotta do...)
I also found this track from Souleye, the guy who made PPPPPP, the soundtrack of the game VVVVVV :
http://www.indiegamemusic.com/viewtrack.php?id=104
What do you think ? Are they cool ? Do you have any suggestion ?
- The wall-jump is now tweaked. You don't have to press the arrow key to slide against the wall anymore, the character slides automatically when he is against a wall. And there is now a short time after a wall-jump during which the inputs are ignored. This prevents the player to get back against the wall after jumping.
<font size="4">So, what's next ?</font>
Well, the next thing I have to finish is the main menu. There from there you will have access to the level selection menu, the jukebox menu, the option menu, and I am thinking about a "How to play" tutorial screen that could be accessed from the main menu.
I will also try to get in touch with the guy who made the sprites for the game, to see if we can redo the tileset and add more details to the levels.
Well, that is basically all I had to share with you. i hope you didn't forget about the game, and didn't think it was dead <img src="smileys/smiley17.gif" border="0" align="middle">