I'm wanting to load images externally, is the only way to do with the "tiled background" object? At the moment I'm loading 256x256 images, but it seems to pause a lot when I load the image (I think its longer than it usually does to load sprites into VRAM from other frames) when I use the tiled background. Is there an object that will do it faster?
I know "sprite" object can load images onto a frame of animation, but I'm wanting to have a lot of unique images on screen so using the sprite doesn't seem to be an option.