alastair's Forum Posts

  • What about being able to quickly change the object the event is for?

    <img src="http://dl.dropbox.com/u/1024727/c2event.PNG">

    Like you click on the left side of the event, where it says "sprite2", then a new dialog comes up so you can replate it with "sprite4". Instead of having to go back?

  • Are you doing it manually? like:

    When Right Press -> move 1 horizontally, subtract 1 from move?.

    Just using "is moving" won't be enough to tell how many grids the sprite has moved.

  • The orthogonal perspective is an amazing addition.

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  • For some reason, when I see people use construct they have their events squishy.

    <img src="http://dl.dropbox.com/u/1024727/squishy.PNG">

    Please resize it bigger. It will increase the quality of your life.

    <img src="http://dl.dropbox.com/u/1024727/squishy2.PNG">

    Thanks!

  • Wow, so many amazing things in 1 build. Fantastic work guys, thanks. Nice to see the installer change too!

  • Where abouts in the game is your problem? I didn't notice any collision issues.

    However, you may find it to be better to use the "on overlapping" condition instead of the "on collision" thing for some events, maybe that might help? I dunno

  • For taking turns, can't you just have a variable which alternates between 0 and 1? When its 0 the player gets to move, and when 1 the AI moves?

    For movement, each time the turn changes each unit gets their "move" variable set to a value (3 for moving 3 grids). If a unit has more than 0 in "move", then they can be selected to move (subtract from it when moving a grid).

    When all units on your side have their "move" at 0. Then change the turn variable so the other player gets to go.

    Just an idea.

  • AVG is a virus, wouldn't let me remove that crap.

  • Unfortunatley mouse behaviour is really inadequate if you're using v-sync, but is okay when using unlimited or fixed runtime.

    Here's a thread for changing the cursor image via python:

    http://69.24.73.172/scirra/forum/viewtopic.php?f=3&t=7771&sid=41de3b57a2c7b697e46d095cfb2f2e03

  • Another MMF2 game called Faerie Solitaire is also on steam.

  • I found a work around, I just made a family2. I just coppied and pasted all the code from family1 and changed it to family2, and new objects can go into family2 instead of family1.

  • If your desperate, might help to share with us .cap file so we can see problem.

  • I have about 19 objects in my family, and when I add 1 more to the family, all the events that resize and position the family stop working. When I delete it, it works again -- when I add a new sprite to the family it stops working. Is this a common bug? Or would it be a problem with my code.

  • i counteracted the effects of the projection matrix with x,y,width,height, but that causes problems because it's not at all a perfect and needs to be tweaked like crazy in order to work properly. the ability to control the amplitude of the projection matrix's effects on z-elevations would be great.

    Do you think you could share an example of this?

  • Has anyone else noticed how the family icons are strange? When you draw them you're given a 16x16 box but throughout the application they appear at different sizes.

    I added a new family called "map", I drew it at 16x16 but its resized to 8x8?

    <img src="http://dl.dropbox.com/u/1024727/family0.PNG">

    Then it appears in weird sizes in other places:

    <img src="http://dl.dropbox.com/u/1024727/family2.PNG">

    <img src="http://dl.dropbox.com/u/1024727/family1.PNG">

    I tried drawing them at 32x32, but it only looks good in this box:

    <img src="http://dl.dropbox.com/u/1024727/family3.PNG">

    But then it gets cropped in other places?

    <img src="http://dl.dropbox.com/u/1024727/family4.PNG">