alastair's Forum Posts

  • mystazsea, you doing sound effects yet? I want to start putting sound in my game, but because the positional sound effects hasn't come yet I'm unsure if I should start now (it seems only appropriate for single screen games since stereo/position won't matter as much in that).

  • Fantastic

  • Nice marketing, spam every forum!

  • Does anyone know if Awesomium works on Linux and Mac too?

  • Give it a test if you can, I'd be interested to know.

  • I think it's because your not doing pixel rounding for either/both the background and camera/scrolling.

    If you don't want to do pixel rounding, have each sprite use an extra 1 pixel on the right/bottom side so that the graphics overlap.

    Also if you're using any scale/zooming etc., always make sure you have 1 pixel transparent border around every single sprite (pressing the 'crop' button in the image editor will usually do this for you). Otherwise you get bad looking edges, which could maybe be the problem in this case.

  • It's awesome to see it finally working well!

    I'm getting 60fps, so maybe it's just his driver settings or something that's making it not v-sync'd?

  • FastSpring and BMT micro are both good quick options, doing it through paypal means it'll be more work for you.

  • I wonder if HTML5 performance will get much better, or if it will just be newer computers/devices with more power that will make it seem likes its improving.

  • V-sync tries to keep the framerate of the game in sync with your monitor's refreshrate/framerate.

    I reckon Awesomnium won't be good untill Decemember or sometime next year it seems.

  • Yeah I asked about the the rendering a few months ago. Ashley made a couple of replies:

    http://www.scirra.com/forum/rendering-scale-question-rsq_topic53800_post336524.html

    But this is the choice quote of the topic:

    could change this, but it could be quite complicated, and even modern phones can handle this kind of drawing so I would prefer to leave it as it is.edited><editid>alspal</editid><editdate>2012-10-06 23:50:19</editdate></edited>

  • I've only seen indication that Green Light is for games not "software".

  • The gamepad object is missing the expression "button index: returns the index of the last button pressed" (need this for Axis index too).

    Also, the conditions "Is button down", "On button pressed", and "Compare Axis" need to be changed from a list of predefined choices to a field that allows for variable values so we can use a button index (or allow for the user to choose between either variable field or the predefined list.)

    This will allow for creating custom controls.

    If this is something that's unlikely to ever happen (or is not possible due to HTML5 limitations,) that would also be good to know so I can consider alternate methods.

  • I thought it was just Ashley coding C2, with Tom on the business side.

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  • They don't mention the graphics anywhere, or even provide mockup. Sigh...