AlanSmithee's Forum Posts

  • was just looking for the same thing, having this would be reeeally neat

  • i tried using arrays once but got really confused since i couldn't actually see what was saved where

  • So my question.. how would this type of game be done in C2 (more a static numbers game like game dev tycoon than something like transport tycoon where you actually build stuff)?

    How do i store stuff like character progression, skills, bought items / upgrades / buildings, etc..

    the noob that i am would store everyting in variables since i don't know anything else but that seems awfully ineffective..

    any hints or tutorials that might point me in the right direction?

  • bump maybe?

  • it always pathfinds to one of the blue hole sprites so there should alsways be a way..

    nobody has experienced this behavior before?

    is there maybe some simpler technique than pathfinding?

  • kind of, looks sh*tty though..

    and it doesn't solve the problem that the mouse is not following its waypoints. still takes the same kind of shortcuts.

    i made the green walls reach as far into the room as they do to kind of force the mouse to enter straight into the holes but sometimes it just runs straight over the borders.

  • so my character is always taking shortcuts while following a path when on longer straight lines and as a result clips through unwanted areas.

    i tried all kinds of different pathfinding behavior settings but nothing really works.

    heres a .capx:

    dl.dropbox.com/s/db3ypotdozt6sr5/catch.capx

    sorry for the filezize.. too lazy to replace the graphics

    PS: you have to refresh the page for the mouse to find a new random path.. didn't implement a loop yet

  • same error.. had to opt out of beta in steam and redownload 139

  • thats pretty cool.. is there a .capx for something like this? i would love to see how it works in c2

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  • i dig that topic up again since i want to know the same

  • no.. so far i didn't continue this idea because of this problem..

    if you figure something out, let me know

  • mhh.. the first green object is ok but all other png's i add get that outline

  • there is this weird outline around the yellow part that shouldn't be there. don't know where its coming from and it only shows on the exported version, not in the construct editor.

    the yellow and green parts are transparent png images.

    the slider changes the hue of the images and the outline is also affected by the hue change.

    <img src="http://i.imgur.com/gp54zcX.jpg" border="0" />

  • sure, but should it get slower and slower even if you don't make new requests?

  • i've been playing a little with it.

    the preview export's performance gets slower and slower within a very short time..

    is that because the loop keeps going on?

    <font color=orange>dropbox.com/s/n2uy0zr91yqw5fy/tmdbapitest.capx</font> since i cannot post links