akuvan's Forum Posts

  • 5 posts
  • Thanks DeXVinogradov,

    When I export the game, all of the objects are included on the game file, right?

    That makes its size enormous. How to prevent that?

  • I got so many unused objects in my game. Is there any way to clean it up?

    Is there any easy yet effective method to do it, instead of checking if it is used on every layout.

  • I see now. The big difference between my code and yours is that the usage of "DragDrop" events.

    I firstly don't understand which one to use, is it "DragDrop drop" or "DragDrop start".

    Thanks a lot, Codah.

  • This is the screenshoot. Please wait until I figure out how to attach capx -_- (and I will try to learn from your capx now)

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  • Guys, I want to snap the item to the container (shown below)

    When the item is on the container, it can be dragged back to its previous place.

    The items can be re-arranged on to different containers.

    I try to use trash tutorial (on tutorial section) but it's not enough (the item is destroyed after overlapping to the right trash can, which is not what I want). Then I add a boolean instance to the container to act as container's status : 1 for "reserved" (the item is placed on it) and 0 for "empty". But didn't work well.

    How's the best logic approach?

    Thanks for helping

  • 5 posts