Akashsama's Forum Posts

  • 2 posts
  • Put a image point at his feet (or slightly below) and condition out imagePoint1 isoverlapping whateverground/platform in walk event. You can also use isnotoverlapping (right click and select invert on event) in jump event.

    Using GroundSprite overlapping PlayerSprite.ImagePointX(1), PlayerSprite.ImagePointY(1)

    where (1) is imagepoint #

    Hi Chris! Thanks a lot for your input. Sorry I didn't quite get the grasp of that, I'm pretty much getting started with this. I know I'm asking a lot here, but could you PLEASE try to fix it for me? Here is the capx : www(dot)mediafire(dot)com/file/edrm42t4zel7r1k/Saviour_1.1.capx

    If you indeed do have some time for me, please just send me a screenshot of the code you changed/added (that would be easier for you I guess).

    Thanks a lot anyway!

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  • Hello! It's an assignment work and I'm not allowed to use the "Platform" behaviour in this game. I have added keyboard controls to my character as follows:

    Right arrow = Move 2.5 pixels forward and Set animation "Walk".

    Up arrow = Apple Physic force (0,325) and set animation "Jump".

    The problem: When I press "Up", the character jumps and while in mid air if i press "Right", it WALKS forward in midair. I want the character to only MOVE FORWARD(without the walk animation) while jumping when "Right" key is pressed. In other words, how do I prevent the Walk animation while the Jump animation is playing while at the same time allowing the "Forward movement"? My apologies if i'm not explaining this clearly enough

    P.S - someone please reply ASAP, thank you!

  • 2 posts