Hello All,
I have a 4 player game - players can each summon turrets.
These turrets of course have the turret behavior and on created have "ADD TURRET TARGET > PLAYER"
Turrets have the target mode set to nearest
Turrets have an instance variable that stores the UID of the player that created them.
I don't want turrets to target the player that created them. So I have an event -
Turret > on Turret Target acquired - set Target to "self.turret.TargetUID"
- Turret.Target = Turret.CreatorUID > Turret - Unacquire Turret Target.
What I run into is that when the player that created the turret is the nearest Player instance the Turret does nothing. As soon as the player that created it moves out of range it will properly acquire another player and fire. But as soon as its creator becomes the nearest target it once again does nothing.
I guess to simply my question: Is there any way to tell a turret to ignore specific instances of its given target object?
Thanks!