AJ2DI's Forum Posts

  • SergioPoverony Steamworks SDK 1.42

    Regards,

  • Hi,

    Basic version 1.7 submitted to Scirra Store:

    Supported Nw.js version: 18.7 - 19.4 - 20.0 - 21.1 - 22.0 - 27.2 - 28.0 - 32.0

    Add nw.js 0.32.0 support [BETA]

    Add new management system for achievements (stored in memory)

    Regards,

  • Hi,

    Steam4C2 v1.9 was submitted to scirra store.

    Supported Nw.js version: 18.7 - 19.4 - 20.0 - 21.1 - 22.0 - 27.2 - 28.0 - 32.0

    Add nw.js 0.32.0 support

    Add new management system for achievements (stored in memory)

    Regards,

  • XeekoSend us a mail with more details. thanks.

  • Hi,

    Steam4C2 v1.8.1 was submitted to scirra store.

    Supported Nw.js version: 18.7 - 19.4 - 20.0 - 21.1 - 22.0 - 27.2 - 28.0

    • Add the following as Beta:

    ** New Action Request number of current players : request the current number of player in your game.

    (Asynch method, error log available when you enable debug mode in plugin properties.)

    ** New Condition/Trigger On Get number of player Success :Triggered when the request for number of player in game is done.

    ** New Condition/Trigger On Get number of player Fail : Triggered when the request for number of player in game fails.

    ** New Expression getNumberOfCurrentPlayers : Returns current number of players in the game. (returns "-1" on error)

    ** New Expression getfriendCSteamIDat : Returns the Steam ID as uint64-string of user's friends (at index).

    (you still can use getfriendnumb Expression to know array length)

    ** New Expression getSteamUserName : Returns user's Steam name." (based on steamID as uint64-string representation)

    Regards,

  • Hi,

    Steam4C2 v1.8 was submitted to scirra store.

    Supported Nw.js version: 18.7 - 19.4 - 20.0 - 21.1 - 22.0 - 27.2 - 28.0

    • Add nw.js 0.27.2 support
    • Add nw.js 0.28.0 support
    • Drop support for nw.js 20.3 - 23.0 - 24.0 - 27.0 (overlay and compatibility issues)
    • Update Steamworks SDK from 1.41 to v1.42
    • Fix typos in steamworks error log.

    Regards,

  • Hi,

    Basic version 1.6 submitted to Scirra Store:

    Supported Nw.js version: 18.7 - 19.4 - 20.0 - 21.1 - 22.0 - 27.2 - 28.0

    • Add nw.js 0.27.2 support
    • Add nw.js 0.28.0 support
    • Drop support for nw.js 20.3 - 23.0 - 24.0 - 27.0 (overlay and compatibility issues)
    • Update Steamworks SDK from 1.41 to v1.42
    • Fix typos in steamworks error log.

    Regards,

  • Which version of Steamworks SDK supports 1.7.1c is it SDK 1.42? The store page only says what to use for 1.7.1b and older.

    Hi,

    Steam4C2 1.7.1C still use Steamworks SDK 1.41.

    An update is coming for Steamworks SDK 1.42 support.

    Regards,

  • Sup,

    I wanted to quickly ask about the progress of the Steam Lobby feature?

    Is it stalled by something from NW.js's end or just a difficult thing to implement?

    Hi,

    Lobby dev (especially auto join on friends' invite) was slowed by nw.js and steam overlay with nw.js 24 to 26 (overlay is needed to send custom invite to your friends).

    We currently work on ability to list available lobby depending on options chosen by player/user.

    Regards,

  • Ah ok thanks for explaining, I was just confused because on this list I don't see a "Steam4C2 v1.7.1C" or a January update around the time he said there was an update.

    Hi,

    It seems you use Steam4C2-Basic and this thread is for Steam4C2 (full version); that's why you didn't see any update on your download page

    Regards,

  • Hi,

    Steam4C2 v1.7.1C was submitted to scirra store.

    Fix: error when you try to get a Steam Stat value via Synch method.

    Regards,

  • A C3 version is planned once the new runtime will be available.

    Regards,

  • Hi,

    A support for nw.js 0.27.0 was submitted to scirra store for Steam4C2-Basic v1.5.1

    Regards,

  • Hi,

    A support for nw.js 0.27.0 was submitted to scirra store for Steam4C2 v1.7.1

    Regards,

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • pxlgrdsAI ,

    Achievements’ features are async so all achievements’ conditions are triggers.

    You should store the state of player’s achievements once your game is loaded and steam ready.

    See post in order to see how achieve this in the correct way

    In your post ,

    Event 1 and 2 are run everytick, so you ask everytick to steam for achievement state, you should use this request in a function or when the game start.

    And event 5 is true only if your sprite has the UID 635 but UID could change each time you run your game, we doubt this condition could be true.

    Note: the plugin works only when you export your game.

    Regards,