ailingforale's Forum Posts

  • I noticed this a while back as well, but it mainly occurs when I try and use solid black. I've noticed that I don't get the pixelated messes when I use a few shades lighter. It's not black/black, but it's still pretty close and doesn't mess up for me. I know this is an old post, but I hope this helps.

  • I appreciate the input. I'll look into that. I'm not hopeful because I haven't touched many of those addons in a long while since they were all working fine. However, I will try and once again I appreciate the time.

  • Hey there, I'm very confused. In C3, I can preview my game and I can do the remote preview with the scanning option on my phone and it all works the way it should. If I export the game as an APK now, it will always crash.

    Any thoughts?

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  • I would like to be able to have the player pick some MP3's that the player has on their computer to listen to when the game is going. There's a fileChooser function and that loads a file or multiple files, but I'm not sure how to get it to play.

  • That's my point, it's weird. APK's and remote previews work properly on my phone, but on the same phone, if I download it from the Google Play store, the buttons are in the wrong place.

    I have tried clearing the app cache and data and the store version does not display properly.

    *****EDIT*****

    After another update that didn't change the buttons... the buttons now work properly. I'm not sure why, but I'll take the win. Thanks for trying to help me figure it out.

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  • This is all done on my phone.

    I've also uninstalled and reinstalled the program. I've also (because something similar happened a year ago) I've deleted the images and made new ones and the problem persists. It's like the images are reverting to a previously posted position.

    The weird part is that when the 2nd to last update went live, it changed on my wife's phone, but not mine.

  • I'm having issues with images displaying properly for an unknown reason. When you download the game from the Play store, the tutorial buttons (they are supposed to be labeled "Tut 1" and "Tut 2") appear in random places on different people's devices (top picture taken from my phone from the Play store). However, if you do a remote preview or install an APK on my phone, it works perfectly (bottom picture done with Remote Preview and the APK works like this). Any ideas?

    It also works on the Scirra Arcade.

  • That makes things way easier knowing that. Thank you for replying.

    On to game #2!

  • OK, if there this already a post on this, I couldn't find it. I would like a simple explanation on how this is going to work because Google has been terrible at responding to questions.

    From Google: "This is a reminder that starting November 2, 2020, updates to apps and games on Google Play will be required to target Android 10 (API level 29) or higher. After this date, the Play Console will prevent you from submitting new app bundles and APKs with a targetSdkVersion less than 29."

    Does this mean when we export we'll have to make it so that it only supports Android 10 so older Android builds are gone and you lose the people that have older devices?

    If the game is fine, could we possibly just build it for compatibility for Android 5 and then not worry about updates because the game is finished?

    Is there a way to build for API lv29 as a target while still maintaining compatibility with lower versions of Android in Construct 3? (I think you can do that in Visual Studio as per Microsoft's site.)

    Thanks in advance... gosh I hope this gets answered lol.

  • EDIT #3: It was a super-duper subtle bug, but it was a bug. I had crititcal strikes based on double and quadruple damage and that is what my attacks were based off of. However, there was no code for attacking while neither you or the enemy not having 2x or 4x the speed. My bad. However, since some people looked at this, I figured I'd update this and then delete in a little bit.

    I'm so near the completion of my game the light at the end of the tunnel is visible.

    That said, there is a glitch when I use the android (signed released APK) build that I don't experience when I use either the Preview build or Debug build from C3 itself. When the android build starts, it works as intended until it just decides to ignore basic math. (The game takes the players attack and subtracts the enemies defense and vise versa.) I haven't been able to duplicate it off my phone and it just eventually happens on the android build. Is this an issue with APKs?

    EDIT: Also, I've tried to use the USB debug mode with my phone hooked up to my computer, but I can't seem to get that to work, as in I have no output information displayed to tell me what the game is doing.

    EDIT #2: Of course after I post this and after 4.5 hours of play-testing, it finally duplicated it on Debug mode. This time, no matter what the attack or defense is for the player or the enemy, I'll always receive 0 damage and do 8.

  • I appreciate the alternative, but creating a button did not work for me either (although I agree that it should have).

    Something happened to a sprite text on one of my saves so the list only shows "Lv1-0" instead of "Lv1-01". I have since fixed that and when I export the game to my phone this change shows. It shows in C3 itself, but when I do the preview layout or project, it still shows the old incorrect sprite font and doesn't reset the game proper.

    The way I fixed it was to disable my load button and have it reset the defaults for when the load fails (when there is no save data).

    All this to say... this process should be easier. While convoluted, I feel C2's "just delete the files on your computer" method was easier and quicker (once I found out about that answer that is).

  • I miss C2 because I could simply go to my computer and delete the files directly. However, I realize that things change in C3. Fine.

    However, I added in a clear storage with LocalStorage at the start of my game to try and clear it, but it still seems to not do that at all. Do I also need to save in local storage as well somehow since I'm currently using system function of saving a game to a slot under "mysave"?

  • I was getting the same problem and ended up in this post. If anyone else shows up here to solve this you have to put the same password on all four fields. So Keystore and key password must match.

    Yes, this seemed to be my problem as well. I'm not sure why the passwords need to be the same for both, but this fixed me from having the "Failed to load signer" issue.

  • I may just have to do the same thing. I just noticed the same crash in the last two days. Weird... but maybe I was just thinking it was all the save thing because that was a visible answer for the issue I was noticing more. I'm glad the roll back worked for you.