The updated alpha demo is now available. http://www.indiedb.com/games/reliquary/ ... alpha-demo
The changelog is visible if you expand the description, for those interested.
The first major area and it's monsters are largely complete now and shouldn't change too much from what's in the demo. Now I'm turning my full attention to the next two areas along the main path and a few smaller optional side paths.
Area 2 is already up and running with it's own unique assets, but it's going to need a lot of tweaking to get it consistently playable. Thematically I guess it's a sort of volcanic space jungle.
It'll introduce the first environmental hazard with lava pits. Player interaction with them is straight forward, dealing damage over time if you stand in them. What makes them interesting is how monsters interact with them. Swarmlings that wander into lava don't take any damage, but swell as they are superheated. Shooting or touching them in this state will cause them to explode, which can chain to other superheated Swarmlings and potentially destroy an entire swarm and it's hive.
There's a fair amount of overlap between areas in terms of the variety of monster the player will face, so hopefully new interactions like this will keep it from getting stale. Each area will still introduce one or two new enemy types though, the first of which being the Stalker.
Stalkers will follow from a distance and retreat if you get too close, releasing a cloud of bat-like creatures I've been calling Inkwings to cover their escape. Inkwings will circle their host Stalker, sacrificing themselves to deflect ranged attacks. If you get too close, however, they will flock in your direction and burst in your face. Individually this doesn't do much damage, but a single flock can kill you if you fail to repel them.
Anyway, time to get back to work! Gotta make some more monsters while I pretend I'm the demon from the Night on Bald Mountain scene in Fantasia.