Ahr Ech's Forum Posts

  • WestZephyr

    Thanks! I sort of broke it recently, but as soon as I have a stable playable build I'll put it up along with a devlog update.

  • For now I think C2 is only supporting controllers that use XInput drivers. That means most modern controllers are supported, but this does leave a lot of joystick users out in the cold.

  • RandomFellow Dude this looks fantastic! You are entirely too humble.

  • RandomFellow Lol I'm not sure my work is that good, but I hope it encourages people to keep going with their own stuff. Seeing everyone else's work here certainly keeps me going!

  • I've got the combat basics roughed out for my Pikmin style action RPG prototype. It runs terribly for me in Firefox so you'll find a link to the EXE as well, in case you don't use Chrome.

    Browser Link

    Exe Link

    WASD to move

    E to pick up or drop Scepters (They all fire the same unfinished projectile)

    LMB to use Scepter

    Hold RMB to direct Imps

    Middle click to make Imps hold position

    Direct Imps toward slimes to make them attack

    [1] will reset the layout

    I'm getting 58 - 60 fps with the EXE, so hopefully it won't chug for anyone. I minimized my use of pathfinding as much as possible but the Imp's AI is still pretty taxing. Anyway, feedback would be greatly appreciated.

  • I can't take a look at the capx from here, but it sounds like you need to set Force Own Texture to "yes" in the layer's properties.

  • That'll work as long as the objects are big enough that the particles will fade before coming out the other side. If not, I'd recommend looking into using sprites instead so you can just destroy them on collision.

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  • KaMiZoTo Beautiful work!

    Burvey Looks interesting. I assume the object is to find a cure to some virus before it kills you?

  • TELLES0808 Thanks man! It's all me.

  • New Beardomancer ability. (a good beard can build up a lot of static electricity)

    <img src="https://pbs.twimg.com/media/BY10lGuCIAE1ggG.png:large" border="0" />

    And a few screens from a small side project inspired by Pikmin and Overlord:

    <img src="https://pbs.twimg.com/media/BYGA16fCAAEYIXJ.png:large" border="0" />

    <img src="https://pbs.twimg.com/media/BYXw9ZfCYAAMjXZ.png:large" border="0" />

  • The lerp expression might help you there. from the manual: "lerp(a, b, x) Linear interpolation of a to b by x. Calculates a + x * (b - a)."

    scirra.com/manual/126/system-expressions

  • You want your character to always point towards the mouse, right? Something like Set Angle to angle(character.X, character.Y, mouse.X, mouse.Y) should work.

  • <img src="https://pbs.twimg.com/media/BVzr-AECUAEi-tx.png:large" border="0" />

    Switched to a more zoomed-out view for Beardomancer because it feels better for platforming and shows off the environments more. I think I'll still zoom back in for smaller detail rooms though.

  • Looks pretty slick! I'm getting some very minimal art deco vibes from the visuals. Reminds me of the intro to the 90's Batman cartoon.

  • I did a fairly thorough search for the title Glimmer a few months ago and turned up nothing so I figured I'd still be in the clear, but today I found a recent trademark for it by Bungie. Looks like it'll just have to be a working title for my project until I come up with something else. Naming things is so hard!

    Niko: Sweet thanks man, added it to the top of my Netflix list!