ahmadnbl's Forum Posts

  • 14 posts
  • VonKarma's cap worked for me, it did not fall.

    with this many joints, I think the results can vary with your cpu speed

    <img src="http://s20.postimg.org/u4uo1ajst/Untitled.jpg" border="0" />

    Yeaay, it worked for me now.

    Thank you VonKarma <img src="smileys/smiley4.gif" border="0" align="middle" /> and to keepee too

    But I'm confused why you using the distance joint instead the revolute joint?

    --------------------------------------------------------------------

    I didn't believe if the result is affected by the construct 2 version, since I'm still using the r126 and the vonkarma's .capx made by the r127 beta version.

    I'm edited the .caproj file inside the .capx to worked in r126 version but no luck, so I'm trying to install the r127 latest beta.

  • Hi.

    Try this. I used distance joints instead of revolute joints but I believe this is the effect you want.

    https://dl.dropboxusercontent.com/u/43295285/how2.capx

    When I try it, it gave me result like this . . .

    <img src="http://s20.postimg.org/4yk2jlmt9/Screenshot_19.png" border="0" />

    the object falling, not hanging to the rope.

    I want the object hanging to the rope <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Physics doesn't like working with other methods of moving an object (the player).

    Haven't got time to check your capx right now, but off the top of my head, just assign Physics behaviour to the player (no platform behaviour). Then you'll need to hardcode events for movement. Easy enough to do.. for instance, to jump with space bar..

    (...)

    But I need the platform behaviour, for the state when the object is landed on the floor, is moving, is falling, and so on.

    But I had trying your idea but there's some problem. When the object is moving the object is rolling, can't standing.

    Btw, thanks for your help <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Bump...

    I'm still get the problem..

    Anyone can help me? <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I had some problem here.

    I want to create a falling object, but there's a rope hold that object, so the object wouldn't fallin to the bottom of screen, but holded by that rope.

    Here's my .capx

    dropbox.com/s/g78lmrrv8cb6igz/how.capx

    Thank you very much <img src="smileys/smiley1.gif" border="0" align="middle" />

    Sorry for my bad english...

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  • click to drag boxes

    https://dl.dropboxusercontent.com/u/53374990/Forum/seesaw/index.html : preview

    seesaw returns to its normal position with 'apply torque towards angle', with a torque force that is proportional to the angle difference (otherwise it will vibrate back and forth)

    i dont think you need to make the force proportional though.. you could just try setting the angular damping very high

    https://dl.dropboxusercontent.com/u/53374990/Forum/seesaw/seesaw.capx : capx

    Beautiful!

    Yeah,agree that, beautiful example! Thanks for your help keepee & LittleStain .

    And another question, how to implement it to platformer behaviour?

    I've add a sprite called player, give it platform and physic behaviou but it give weird result.

    dropbox.com/s/0b8rnlo9ye48sl1/seesaw.capx

    Many many thanks <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Have you tried the Physics Object?

    Mmm..nevermind. How to do it?

    Because if using physic, how to revert back the seesaw board to the normal condition?

    Thank you for your reply...

  • I didn't know how to create it, but the logic maybe like this..

    1. If there's an object on the SeeSaw board on the left side, the seesaw-board's angle will be increased.

    2. If the object on the right side, the seesaw-board's angle will be decreased.

    3. If the object not on the seesaw board, the seesaw-board's angle will be turn back to it's normal condition.

    <img src="http://s20.postimg.org/cqu5akiil/image.jpg" border="0" />

    <img src="http://s20.postimg.org/wk6939vwd/image.jpg" border="0" />

    Anyone can help me?

    Thanks and sorry for my bad english.

  • For number one, did you mean like this?

    dropbox.com/s/o6jiarjxuf70eg4/HUD%20Control.capx

    For do like that..

    1] Create a new layer, give the layer name(optional), and click that new layer.

    For picture: bit.ly/HowDoI1

    2]After that, create new text on that layer.

    3]And then, click that layer again, and change the parallax setting (in the left pane side)

    For picture: bit.ly/HowDoI2

    For number two, sorry IDK...

    Sorry for my bad english and sorry if I'm do some mistake.

  • scirra.com/tutorials/526/how-to-make-savegames

    Thanks for the reply sir <img src="smileys/smiley4.gif" border="0" align="middle" />

    I found this on that page . . .

          "Savegames are stored on disk by the browser. This means players can switch off their computer or device, come back the next day, and the savegame can still be successfully loaded. "

    Is the webstorage will be worked on the windows 8 platform?

    Sorry for my bad english

  • Hi everybody :D

    Currently I'm planned to build a Windows 8 game with construct 2.

    And I didn't know how to implement a save game feature for Win8 in construct2.

    Any idea how to do it?

    Thanks and sorry for my bad english ;)

  • Thank you all :D

  • Hello, I'm sorry if I'm wrong place.

    I wanna ask, how to capture the accelerometer/gravity sensor from a device (like android devices or windows 8 tablet devices) and move an object in accordance with the accelerometer/gravity sensor?

    The 'infinite jumping' template in the start dialog is controlled by tilt and I've tried it on my android phone. But I want when I tilt my phone about 20-40degree the character move to left/right is not too fast/slowly, and when I tilt my phone about 40-90++ degree the character will move fastly, so the character move's speed to left/right is syncronized with the tilt degree.

    Like the Stone Series games listed in this thread

    scirra.com/forum/topic60466.html

    Thank you and sorry for my bad english :D

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    Edit:

    I've found how to implement that on construct

    <img src="http://s20.postimg.org/p80nz4c71/upl.jpg" border="0" />

    And I learn it from this thread

    scirra.com/forum/how-to-get-motion-control-values-from-ipad_topic46460_post290942.html

  • Hello there!

    I'm Indonesian and I'm the new user in this forum, but I know about the construct since March 2012 (the first construct version is construct classic).

    I hope with this forum I can learn much about how to make better game with construct.

    Please guide me to use this forum betterly :D

    *Sorry for my bad english.

  • 14 posts