AferisT's Forum Posts

  • 9 posts
  • Using the stable version of the construct (r285.3) I encountered multiple errors when compiling the .apk file. A week ago everything was working great. But now more than a day it is not possible to compile.

    I am attaching screenshots of the errors. There are a lot of plug-ins stopped being installed and so on.

    Tagged:

  • Hi. How to auto-flip the screen in landscape orientation of a mobile smartphone?

    A long time ago, developing in Construct 2 and compiling in Cordova - I wrote this in config.xml:

    <platform name = "android">
     <preference name = "Orientation" value = "sensorLandscape" />
    

    Now, I tried to export from C3 as a Cordova Project, add this line to the config file, zip the archive and load it into Export Manager. Compiled an assembly based on this archive. As a result, nothing happened, the screen on the android does not turn over.

    How do you solve this problem?

  • Hi guys!

    I have a game created on Construct 2, which runs on the Android platform, on a computer with the Windows operating system (.exe file and HTML5 on browser).

    But the web version refuses to load from the iPhone. Tested on Safari and Chrome. It's just a black screen and nothing happens. I suspect that there will be the same error on the MacBook too.

    I tried disabling webgl and completely removing all music and sounds from the project. The problem remains (

    Link on the game: https://indiewolf-games.ru/chip_web/5/index.html

    (Disabled webgl and removed all audio files)

    What could be the problem and how to solve it?

    Tagged:

  • Hi guys!

    For a long time I created my game on the Construct 2 engine for Android devices. Now I'm trying to port my code to Construct 3. There was a problem displaying the loader screen.

    Whatever settings I choose in the project, the download bar still appears for a split second. Then only a black screen is visible for too long and after that the game starts completely.

    Watch the video to visualize the difference between the two versions of the game created in C2 and C3

    drive.google.com/file/d/19kO0Dbf1wbROGyuHBgvczeA99pHDOurw/view

    In a project I am using a custom loading layer where the loading bar just fills up slowly.

    When the game was being developed on C2, I created a custom splash screen according to this lesson: http://c2community.ru/forum/viewtopic.php?f=4&t=6981

    For some reason the link doesn't want to work. Here is a screenshot showing the url

    I changed the system values ​​accordingly in the c2runtime.js file.

    Is it possible that because of this there was a problem when transferring the game from C2 to C3 ???

    How can I fix everything in the new version of the engine?

    Settings in projects:

    Ashley

    ---

    Is it possible to make your own beautiful splash screen?

    ---

    I've got one more question. In my game, I organized localization through the sprites stored in the "Project" folder and load the desired language via "Load image from URL".

    Loading of such images in Construct 3 takes much longer than on the Construct 2. Why is this so?

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  • Hello! I want to introduce my game to you.

    Chipmunk's Adventures - Puzzle

    This is an exciting free logic puzzle game, where you have to pass the levels playing as a Chipmunk. Together with him, you will travel a long journey through the forest locations.

    Use blocks and stone balls in your adventure for closing pits, destroying traps, killing monsters, earning in-game currency, bypassing obstacles, and finally getting the nut.

    Help your supervisee in this challenging adventure. Stock up on seeds and nuts for winter.

    Choose mode of difficulty levels and go through all of them.

    https://play.google.com/store/apps/details?id=com.indiewolfgames.chipmunksadventures

    Estimate our app. Your feedback will help us to develop further! ? ? ? ? ?

  • Sorry to use a translator.

    How to choose only two orientations - "primary landscape" and "secondary landscape" , without the use of plug-in Browser, since it conflicts Cocoon Canvas+ . Completely ignoring portrait .

    Compiled Cocoon.io

  • Thank you! On some devices black bar 1/2 window. ((

    have to use Scale inner. sacrificing beauty pictures.

    Sorry, but not to create a new topic . How to choose only two orientations - "primary landscape" and "secondary landscape" , without the use of plug-in Browser, since it conflicts Cocoon Canvas+ . Completely ignoring portrait

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  • Integer scale is the only way it will not scale up the textures in fullscreen.

    But does Integer scale it is work? If the game for Android.

    Picture is scaled. Compiling Cocoon.io

  • Sorry to use a translator . How to adjust the pixel resolution of the game for different devices ?

    If you use Scale inner/outer pixels then become blurred and indistinct .

    If you use Crop then all is well .

    But then it is difficult to adjust to higher resolution .

    Resolution in C2 1280x720 . Layout 1280x704. Tilemap 64x64. Top-down. Sampling: Point. Pixel rounding: On

    I would like to keep the picture quality , but also fit a large number of devices

  • 9 posts