Aetrix's Forum Posts

  • 10 posts
  • sizcoz today i successfully implement your demo in my project and it works great with one problem, when minions are falling and they hit ground in between two ground blocks they fall through, if they fall on center or so everything is ok, and in your demo you have scaled boxes for ground and walls so there is hard to reproduce that. I have generated border and i left my minions to fall from top of the level and few of them always fall through (those that fall between two tiles). Easy way to test this if you put one block and let few minions walk on him and then destroy it...

    EDIT: Also, 1200 speed was not a problem (which is really fast) and it can be used to fast forward game.

    AllanR since your demo is in newer version i wasn't able to open it today, but i will update construct and try i out.

    Once again, you guys are awesome!

    EDIT: you can see today demo here as.dings.solutions/troddlers also there is a plus nad minus button for speed control (Start speed: 400, plus button increase by 50, minus decrease for 50).

  • sizcoz Could you upload your c3 demo so i could look at it? i have bacis account to preview and if its 18 lines i think that will work...?

  • sizcoz OMG yes if you do that you will help me a lot and be my personal hero, that is exactly what i need. :D :D :D

  • AllanR Thank you for providing your resources, now i had time to go through it and i think that for my project dop2000 solutions is very clean and efficient and works procedurally. I hope i will manage to crack this one, will post .capx if i succeed.

  • dop2000 Speed is problem with that demo, it uses bullet as a motor and if i put for example 100 or even 200 speed it will break, so its only functional with small speed or fixed speed, BUT there is no this issue (Justtested), maybe i will merge these two solutions... while this old demo is more flexible and i have decent precision over speed, here is a speed demo imgur.com/gallery/tUSUJbZ and its quite accurate. If only i could rework this issue, that would be a complete solution for me, rest is easy.

  • dop2000 also this imgur.com/gallery/RWAhMfG (Same thing)

  • dop2000 I have used your demo from that post 2 yrs ago, with red dot. It works brilliant and im almost done, can you help me with this situation? imgur.com/gallery/KRbwnPO I know that you have check if 2 colliders are picked rotate, but how to tacle this? its a specific scenario... Thankyou for your assistance, this saved my day, but i dont know how to resolve this...

  • This is great reference, it works great with one unit, how can i extend this system to have multiple minions? Thank you so much for qucikly responding to my post. If you can point me out how to do with multiple units, because when i duplicate entity they all rotate in the same time...

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  • Hello to all, if anyone can help brother in need that would be great. I need to create this movement (Walking on walls in grid) => youtube.com/watch <=. So just those minions and how they walk on walls. I have started impelmenting this but i got stuck. Can anyone help? gameplay is that you tap on screen and create blocks and those minions are walking on them accordingly. Here is my demo so if anyone is intersted here you go... drive.google.com/file/d/1GugqcdEFLglL4XRKQP1WqbuEYQwndebX/view

    Thank you in advance!

  • Hi guys, i'm having a problem posting a score to facebook. I have entered my app id and secret to facebook object. I used conditions to check if facebook is ready and if user is logged in. When i call function that has Facebook -> post score -> 100; i got error error:

    code: 11

    fbtrace_id: "B6W4nNxmn8J"

    message: "(#11) This endpoint has been deprecated"

    type: "OAuthException"

    __proto__: Object

    __proto__: Object

    I have used this permissions for login ("public_profile, user_friends")

    Im using Construct 2 r265.

    I have searched for this topic on this forum and i have seen a lot of rage with this plugin so i dont know what to think of it.

  • 10 posts