aerian's Forum Posts

  • 2 posts
  • Hi,

    Not sure if this is the right place to post this so feel free to tell me if i am wrong.

    I have a lemmings style game, where lemmings can build steps to get up to high platforms or bridge gaps. I have given the steps sprite a jump through property so lemmings can walk through them one way but not the other (they have an invisible ramp / jump trigger to get them on the step depending on the original direction they have been built).

    I have found that when multiple steps in either left or right direction are built by a lemming, the lemming will only adopt the behaviour of the platform they touched most recently. So if they go up stairs in one direction, but the head touches over lapping stairs they will forget the jump through behaviour of the stairs they are on and adopt the behaviour of the stairs above (they just touched). This makes them fall through the stairs they are on.

    Is this a bug or am i missing something? I cant make the step object a solid as that means lemmings get stuck either side of the steps.

    Many thanks in advance!

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  • Hi there,

    I am wondering if you / this plugin can help with my latest game project. I am basically building a type of lemmings game, where a lemming can build a "bridge". This works fine, and i currently give it jump though behaviour so if other lemmings fall off the bridge then can walk through the bottom of it until they approach in the correct direction and go up the bridge again.

    This has surfaced a bug (i think)... If a lemming is going up a bridge, but touches another bridge (going in the opposite direction that also has jump thorough) the lemming forgets the jump through properties of the platform he is on for the new one he has touched and so falls through the bridge he is climbing.

    Basically i think the lemming sprite is confused when more than one platform he is touching has jump through. I will add a link to the current state of the game today. I just wondered / hoped this plugin would solve the issue...?

    Thanks so much

    Paul

  • 2 posts