Aedous's Forum Posts

  • 6 posts
  • Nice, maybe I should have had a look at the plugins section first <img src="smileys/smiley1.gif" border="0" align="middle" />.

    Thanks for this, i'm going to have to look into making my own plugins aswell.

  • Hey guys,

    Just being messing around with Construct, and I really like what is going on in here.

    I come from a programming background, mostly game programming, so i'm used to having to write some code in order to have something happen.

    Got two questions really aimed at the developers of Construct.

    1. Is it possible to have a scripting language or section implemented into the Construct 2 Engine, it is probably not a necessity but it could be similar to the event sheet itself, or something separate.

    2. Creating custom functions in Construct 2, one thing i've gotten used to is creating functions in order to repeat mundane tasks, is this a possibility in Construct 2 ? or is it a planned implementation.

    If number 1 isn't planned, no biggie really because the event sheet sort of works like a programming structure.

    However for number 2 it would be great if you had the possibility to make functions/methods to repeat tasks.

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  • I see, thanks for the reply, be good to have that feature again, just have have to wait.

  • Hey guys,

    I'm sort of new to construct, I used to use the Classic version before, and I really liked how it was very easy to throw a prototype very quickly.

    There was a plugin in the last one which allowed to do 2D bone animation, a sprite made of different parts put together and then animated.

    This was in the old version, does anybody know why it's not in the new construct ? I'm guessing it's because of the new plugin SDK.

  • Thanks for your reply, well the reason i was asking was not so i can manipulate entire families in the game, its more to help me with building a game.

    For example if i create a sprite object, that has certain variables and functions only that only this object has access to, i can then make children from this object that have similar properties, but look different.

    Like an object that holds Active sprite data (random object name), and then that can then be turned to stuff like NPCs, Enemies.. etc ?

  • Hey everyone, i'm new to the forums, been looking around and hiding away in the shadows of the forum because i didn't know what to ask.. but now ive thought of something..

    So basically i was wondering is it possible in construct, to make classes, and then from those classes create instances of a class. For example i used to use gamemaker quite alot, so im used to programming and game logic and all that is to do with games, and one of the most important things ive noticed is the power of Object Oriented Programming. So i was wondering if that was at all possible in Construct, i know you can make families of things, but im not quite sure on how it works.

    O ye by the construct is pretty cool, ive only used it for a couple of days now, and its very good and quick prototyping.

  • 6 posts