adcornaglia's Forum Posts

  • Thanks for the fish 🐠 🐟. I'll report back any bugs if found.

  • i think so, if the canvas it can be transparent, then yea.

    That is amazing! I need to figure out how to implement a transparent frame around my game!!!

    If anyone wants to make a tutorial on this, that would be outstanding 🙏. Like this with some sort of .PNG frame behind a borderless window (grey == frame, red == window controls): https://drive.google.com/file/d/0B5HnHq ... Y3MjA/view

  • [quote:n4eimsw0]

    Lol, yeah I know that all to well. You can call me the Validator... What I'm really saying is can you use your magic to do it for us lol . Your work with shaders is over the top. I really appreciate you paying it forward and seeing the benefits of sharing.

    adcornaglia

    You must simply ask what shader listed above you want... (I would not wast my time for nothing insteresting..)

    Then i put it in my todo list etc....

    If you could please send the wireframe shader, I would be most welcome ??. Trying to settle on a visual style for a project and I think this might be it.

  • [Change] The runtime now always creates a canvas with an alpha channel. This fixes blend modes not working when alpha disabled (e.g. NW.js), and enables transparency on the canvas itself.

    developers: Wait so does this mean I can have Winamp style windows?????

    cdn.ilovefreesoftware.com/wp-content/uploads/2009/08/Skins_For_Winamp.png

    img.webme.com/pic/f/freeware-area/flightplan.jpg

  • Praise the Universe! lol, that's amazing. This is exactly in line with what I was thinking. The only thing that seems to be missing as far as transformations, is the ability for translating/moving the whole layout/layers/canvas on the X and Y axis. 🙌

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Hello,

    I would like to request for a utility shader that could sit on top of other shaders. An example of this would be a shader that could work on any layer, layout or object with the following parameters:

    Camera/Transform Tools

    x Pos, y Pos, rotate, scale x, scale y, skew

    Color:

    tint, tone, contrast, brightness, saturation, invert

    So basically the ability to transform any layout or layer around the screen after other effects have been properly amalgamated.

    Honestly that would be more than enough power to bridge the gap between a lot of shaders and increase the potential for creativity. For instance there are a number of shaders I've wanted to use in combination, but they leave the layout obstructed or out of view. Thank you ahead of time to anyone who answers the call.

  • Wow, and the performance is far beyond what I would have expected for that kind of effect. Not perfect, but gosh darn close.

  • > Wireframe has to be my favorite. Is it possible to do that same kind of effect without the extra layers, or control the depth?

    >

    adcornaglia

    In programming you can do what you want .. exept coffee ...

    Btw: play with slider control to remove layers ./

    Lol, yeah I know that all to well. You can call me the Validator... What I'm really saying is can you use your magic to do it for us lol . Your work with shaders is over the top. I really appreciate you paying it forward and seeing the benefits of sharing.

  • Is this effect so resource intensive because it's trying to do a sort of gaussian blur?

  • Wireframe has to be my favorite. Is it possible to do that same kind of effect without the extra layers, or control the depth?

  • How goes work on this masterpiece?

  • What expression?

  • How do I import a javascript Library via Browser Object?

    For example: Band.js

    https://github.com/meenie/band.js

    A tutorial and example on how to do so would be highly appreciated. I am sure most of you help with these things because you enjoy to. That said, I'm willing to create you some music, or sprite art in return for your time.

    Thanks ahead of time XD

  • Neat emboss effect.

  • Wow this is over the top awesome. Opens up a lot of options for 2.5D, I'm also waiting for this one.