I have implemented a save / load game feature in my platform game so that whenever you fall into the lava / get hit by falling lava then you will load back up at the previous checkpoint you just ran through, I have a problem though with my death counter as it i want it to count all of the deaths you acquire throughout the game but it deletes the +1 which gets added whenever you get put back at the checkpoint, i have tried using 'nosave' on the text but that doesnt work and have just completely ran out of ideas. the death counter is a global variable which adds onto text on-screen whenever you 'on-collision' with certain objects making them change your x and y co-ordinates to the previous checkpoint, this also loads the state of which the game was in whenever you ran through that checkpoint and in this case will be 0 deaths but i want it to ignore the death variable and make it +1 onto it over and over how many times you die
Help would be very much appreciated