Adamantium2021's Forum Posts

  • This might be a weird question but I am adding a bezel to my game I am working on and I have it zoom in when an enemy notices me. The problem is that it zooms right in and the bezel isn't on the screen anymore, is there a method to have just my gameplay screen zoom in?

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  • okay thank you so much I will try that! I'll come back if there are any issues.

  • So I am having a weird issue where when I turn my character away from a solid wall (while touching it) it kind of nudges him up and away slightly. I am using mirrored for the opposite direction with animations like walking, running. It's a Top down horror game, I assume it's some kind of collision issue but should I use individual animations for everything and stop using mirrored?

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  • Has anyone done anything like this with Construct? Basically when you die in dark souls you lose your souls but can go back and pick them up again. But if you die again and didn't pick them up you lose them. I am interested in doing this with my points which I can spend at the end of the level. I wouldn't even know where to begin with something like this, most likely instance variables but how would I remove and re-add my score at death?

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  • Dude you are my hero for real! Finally figured it out thanks to you. I completely forgot that Instance variables affect only individual objects unless set up otherwise with pick all. Thanks again, f I have more annoying questions I'll ring ya! :D /

  • here you go, also I would like to set a timer so after I leave the vents they will be closed for a bit so he doesn't keep walking back into them. At the moment I attached 2 variables so when the killer is not alerted and the vents are open he can collide with them and they cannot be entered again. I am not quite sure how to connect a 10 second timer to reset the variable. Also thank you so much for the input on the timer for my chase alert, it worked perfectly.

  • Basically I wanted it to be simple like in one vent and out another but not the original one (which was the main issue). I switched it to this "fix" for now but can put it back so you can see the original idea. Sorry just got off work so I'll throw it together now.

  • of derp of course!okay sweet thank you so much Lionz!

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  • I think I might be using the timer system wrong but basically when the killer sees me It switches a instance variable of 0 to 1. The killer will chase me for me a few seconds then disappear,variable reverts to 0 then rinse repeat. It seems when I do this the killer will chase me for a bit then disappear THE FIRST TIME but when I find him again he disappears instantly or shorter than the intended time.

  • yessir! I am currently using a setup where he teleports to a outside "hub" vent for a moment then it sends him back to another random vent. it looks nice but I think the quick random selection of a vent will be a lot easier if I can figure it out.

  • Hey I am sorry, I can't figure this out for the life of me. Do you happen to have a method to prevent teleporting to the same vent you collide with? Maybe something with UIDs perhaps?

  • okay thank you so much I'll play around with the variables and see how that works.

  • ooooh okay so for each vent I should specifically make a variable being open or closed so I don't go back to it immediately?

  • okay awesome, how would I go about locking out my current vent so I don't get randomly sent back to it after colliding with it?

  • Trying to teleport to another instance of my vent system with a collision but it keeps sending me back to the same one.