I have made two levels with different sprites and events sheets (with the exception of the player character and a hazard) and want to transition the levels using the go to function on collision with a flag. however when it changes to level 2 the camera is under the floor and continuously falls. i gave the scroll to behaviour to the player character and if i start level 2 initially without transitioning from level 1 its fine. is this caused by creating 2 event sheets and using duplicate on key sprites? do i need to delete the entire level and start from scratch?