abox's Forum Posts

  • 14 posts
  • You all know from the Youtube posts how the driving in the big country in east is. Please play my game and enjoy it!Thanks

    scirra.com/arcade/addicting-action-games/13939/russian-driving

  • Okey, here it is.

    I have. System> Every random(0,3) seconds > System>create object car on layer 1 at (random(104, 497), -137

    That's cool, i like how they are created, but sometimes they are created on top of each other.

    I want the create event to check, if object car is created on random X, create at another X. So when the object is created, its not created so it will overlap previously created object.

  • Hi

    At random x seconds create object at y random x. But i dont want the objects to be created on top each other. How can I do this?

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  • does it matter that im using wordpress

  • supports MySQL aswell

  • im using LINUX/APACHE

    Where can i allow SCML on the server?

  • oh thanks!

    But what is mime?! and where can I set it?

  • Hi,

    I've completed my game and trying to export it. Everything works this far. When uploaded it to an FTP and trying to play it, my player is invisible!

    When I preview it in Construct 2 it works fine. But when exported the player is insivible. I can still control him but not see him! I've done him in spriter and using animations from there.

    Has anyone had this problem?

    Thanks

  • So when the player is attached to the plane, the gravity properties will change, but same speed etc.

  • Hi,

    Sorry, since Im new to this I have no idea how it works.

    Im building a platform game. From the beginning he is walking, but at one point in the level there is an airplane parked. I want my player to jump into the plane and then it will move upwards to a certain Y value keep on going when pressing froward key. And when it reaches it goal, it will automatically go down to ground again and the character jumps out. IT should go both ways. Is this possible?

  • Thanks I guess, I havent updated to that beta version. Could you please give me a screenshot of the event sheet.

    Thanks

  • i want the bar to gradually increase height (dynamically)

  • Im thinking the same, but when my player sprite is triggering this switch I want to extend my bar height from 0 to 75 and stop.

  • Hi,

    This is my first post! I've been reading in the forum and it's great! A lot of great feedback and helpful users.

    I'm new to this. So please be patient.

    Im doing a platform game. When my charachter walks past a sprite(invisible sprite "trigger") I want a small bar to be drawn from imagepoint to another point. Say, from 0% to 100%, or from 0% to 75%. And stop. Not keep raising in height. I've tried:

    system> every tick> bar set height Bar.Height+1. But it keeps adding height.

    And if I add the trigger it only adds +3 when walking past the trigger.

    Best regards

  • 14 posts