abhilash2863's Forum Posts

  • well, umm...I took it in a more commercial way, but i didn't say that it should be like a law and those who don't follow it will get their intestines ripped off

    if this can be done just for fun, then it's ok it will not cause any harm even if the player just google's for the code( i think i forgot you mentioned that it will be just a BONUS to the game)

    and looking on the positive side it will help developers in spreading their game(surely better than spamming on forums)

  • i like the idea but there may be problems like-

    -the player may not have both the games, well but its kind of an advantage because the player may get curious and buy the other game too just to see the bonus

    -if you are going to use codes then many will just google for it and then the main concept of unlocking may get spoiled

    but well, in both cases the developer will have the advantage(his/her game will $ell )

    -if the games are being created by more than one developer then both have to be in agreement and IF for some reason one cannot include a feature then the other will also have to remove the bonus and everything will get kind of mixed up

    at the moment I haven't thought of all the outcomes of this idea but it may be a problem for those who don't want to collaborate

  • at last i've read it all...in the end it's written "Better Nate than lever" whereas the actual phrase is "Better Late then Never" (replace 'n' and 'l')

  • no..i couldn't, my brain can't take all that at once

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  • my turn!

    Crime doesn't pay..............does that mean my job is a crime?? (it's just here to make sure you have to luagh it this point)

  • no..the programming feature is still there, but nearly nobody uses it (i think) and it was broken some versions ago.

    i agree with you on that the programming feature will give more power but still the 'events' that is used for programming is very powerful too, you can see Quazi's examples in the 'showreel for construct' thread to know what i mean

  • making a game on my favourite genre- puzzle platformer!!

  • great idea,i too was thinking of some ideas that we could use when Construct 1.0 is released but didn't have any time to post them here... anyways what would be the deadline for the submissions?

  • thanks for this tutorial, i was looking for some python tutorials here....hope enough users bother you to write more ...

  • as i am also one of the new guys, i agree to inkBot and i am trying to fit in as easliy as possible, honestly i too had misconceptions about construct but Lost My Keys cleared them and then i realized that i was wrong, as a novice without much research i thought construct was a point and click tool, but now i am experimenting more with construct exploring the possibilities.As a new member i will try to be as polite as possible and try not to make people fired up...

    As for flamewars we cannot totally stop them, but prevent them if we see that they are going to happen in some thread.

  • It just occurred to me that I have yet to show my face, so here's me:

    <img src="http://i79.photobucket.com/albums/j135/mr_norris/the_ink.jpg">

    err.....you remind me of wolverine from the movie XMEN ORIGINS!!!!

  • here's my game--

    <img src="http://i841.photobucket.com/albums/zz339/abhilash2863/Roket.jpg">

    well, it's not made in construct (it is made in flash)the name of that game is ROKET

  • > i'd love to use python if there was some documentation for it...since i'm new to python it's difficult to start without any help and using construct without it is something i really won't like because without it construct would be just a point and click game creation kit, i know it is aimed towards beginners as they don't know coding but it's not that they shouldn't start coding anytime their life.... at some point of time they will have to......i think it's the part where game maker or other software win but apart from it construct is a great tool, but until construct has some ability of programming( i know its there but sort of directionless without any help and docs) i'll just wait and watch

    >

    If you actually used construct (by your own admittance you said you haven't), you'd realize it's more than some point and click game creation kit, and the events IS scripting, it just lets you create it differently. Don't judge things before you even use them, or put them down as too simple for you when you can't (by your own admittance) even use things slightly more complex.

    sorry if that offends you, i didn't mean it to be offensive but i just meant that people are more attracted to tools that have BOTH point-click options and programming as well....and you were right about that i can't handle things that are complex...i was confused when i tried to make a breakout game in construct ..... honestly saying i'm not a skilled programmer i'm just a novice and the programming language i know that is action script 2 is one of the easiest programming languages out there and is no match for python

    i just wanted to say that the lack of help about scripting in construct was a downside of it

    again sorry if that has offended you

  • and i hope python will be fixed when construct 1.0 is released...

  • i'd love to use python if there was some documentation for it...since i'm new to python it's difficult to start without any help and using construct without it is something i really won't like because without it construct would be just a point and click game creation kit, i know it is aimed towards beginners as they don't know coding but it's not that they shouldn't start coding anytime their life.... at some point of time they will have to......i think it's the part where game maker or other software win but apart from it construct is a great tool, but until construct has some ability of programming( i know its there but sort of directionless without any help and docs) i'll just wait and watch