ABDUUULLAH's Forum Posts

  • 8 posts
  • Yeah, Its a common problem i reckon. But what I've seen on one of the tutes based on making a 2D platformer game that involves the jungle guy walking or jumping left or right without having much of a problem. As i scanned through the events and troubleshooted the problem on my side. Everything went smoothly ever since.Also, I found out that the animation doesn't go based on how you control the player sprite on the keyboard. But it relies on events (such as when the player collision box is moving it triggers the right movement animation or otherwise it will end up mirrored, jumping the animation tends to have 3 stages: the beginning jump, the mid jump (which stays on a looping stance), and finally the jumping down phase (which is applied when landing the player on the tile), landing or falling

  • I've been having problems on controlling the Player Sprite's animation when its coming to jumping from Right to left. Is there is a way to have a combination of keys for controlling the player or does it have to be applied in a different key bindings (which makes the game play a bit hard to keep up for Casual Players)? An example to that is provided in the link below: -

    [attachment=0:3jjl1qwb][/attachment:3jjl1qwb]

    Ask away if You want me to clarify it a bit further.

    Cheers,

    Abdul.

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  • I'll give it a shot. Thanks for the info man.

  • It worked out well than anticipated. Thanks for that Raben. But there is one more thing that still bothers me. How am I able to control both the Sun and Moon cycle on different in-game time period (e.g. the Sun operates from Dawn to Dusk, while the Moon operates from the position where Dawn usually goes and falls down to the position where Dusk usually lies)?

  • It worked! Thanks for that Raben. I have one more question however. Is there a way to apply the sun's rotation based on the In-Game time standards? such as each In-game Hour is equivilant to 1-2 Minutes

  • Good point. I think I'll try what You've suggested. I'll let You know if Your method works :}.

  • I've been trying to apply the method Rory gave on this threat 2 Years ago based on the day to night cycle. But applying such a cycle can be a bit devastating. You see, I want the Day to Night cycle of the sun and Moon orbit around the mini map that I've assigned. But Unfortunately, it requires a lot of mathematical approach towards problem solving this issue that I'm currently having. Here is the event that I've assigned on my mini map cycle (it is originally done by Rory. But I've changed the values): -

    the mini map's size is at around: 245.603, 183.059, and it lies on the top left side of the screen.

    Global Value: Name: Period, Type: Numeric and the rest are default

    Event > System: Every tick: Set Period to time*20 (for testing procedures, I need to assign the time 20 times faster than its original real time).

    : Sun: Set position to (1037 -sin(Period)*150 ,172-sin(Period)*-10 )

    At first, I'm testing whether the Sun is able to orbit around the mini map from Dawn to Dusk. But I can't get the value right. Is there an another approach towards this? Or Do I need to explain even further in details just for the problem that I'm currently facing to be quite clear?

    Cheers,

    Abdul

  • Hello Everyone,

    I've been planning to make a Horror Casual RPG game for one of my Assessments. But, I don't know where to Begin. For I lack a bit in

    drawing my own Sprites but I am able to animate existing Sprite sheets or change their colors. I'm probably able to make the cover

    Artwork as well. But I would still have problems on constructing a tile map as well as the tile sets that is appropriate for this Genre.

    If You want me to tell You folks what this game is based on. Then, by all means. Ask away.

    Cheers,

    Abdul

  • 8 posts