Aaron P's Forum Posts

  • 2 posts
  • There has to be an easy(easier) way to accomplish this.

    When my character dies, I want the system to wait 2.5 seconds, then restart the current frame.

    The only way I have been able to successfully achieve this is by creating a "Death" variable, and having it tick down once my hp=0, then once the death variable = 0, to restart the frame.

    Isn't there supposed to be timer functions for handling such events?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I was creating a little project Inside Construct, and I've hit a wall. Here's what I did.

    I created an event that sets a foreground object to 40% opacity when overlapping the player object.

    Once I attempted to run the layout, I was greeted with a "Invalid Texture Was Referenced" error. It said that it was a bug that should be reported, so voila.

    .cap file is attached.

    EDIT: I also had recently changed the width of my layout from 320X240 to 1000x240, prior attempting to run it.

  • 2 posts