Check this example:
Lupamakan
Every X seconds ----- player - simulate control jump
Unnatural20
It's work perfectly
Add another condition to the mirror event like this :
Player is not jumping (Player is jumping then invert it)
This will prevent the player from moving right and left while jumping.
What game you are making?
If you have many and short levels you don't need to use the save/ load option.
You mean like this:
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You can set the audio time scale to 0.
Click on the audio plugin, go to the properties bar and set Timescale to ON.
OR
You can set the Audio to Silent when paused
Then set it to Not Silent.
Can you upload your capx.
Have you checked the Auto runner example inside C2.
If you search in the Completed Creations area you will find games exported with node-webkit.
Beaverlicious
LONE SURVIVOR : 2D horror game.
Did you set the particle position to the enemy mouth, Or every time you spawn a new particle?
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